Version 2.2.6

Release Information
Release Date: 2013-02-02

Reason: Standard Release

Changes

 * Aristocratic Power is now province based
 * New Province Mechanic: Internal Stability
 * New Province Mechanic: Religious Minorities
 * New Province Mechanic: Serfdom
 * New Province Mechanic: Republicanism
 * New Province Mechanic: Culture Spread
 * New Province Mechanic: Religion Spread
 * New National Mechanic: Parliamentary Power

Bug Fixes

 * Infrastructure Buildings are mislabeled as 'Production'
 * Mining, Farming, Timber, Animal Husbandry, Brewing and Plantations research level 2 and 3 do not convey additional bonus
 * Shinto religion provided 50% boost in morale instead of 5% boost
 * Events set to fire on the six-month pulse were not firing consistently
 * Piety referred to Muslim faith, rather than using a variable to indicate the faith of the current nation.
 * Some timers that were meant to be hidden from the player are visible.
 * The new monarch event did not properly display the monarch's name.
 * Province modifiers for timber and mining research were not being properly cleared.
 * Random events for the Florentine Republic were not firing properly.
 * A dynastic event could fire during a regency council causing strange options to appear on chained events.
 * The Rival Mobilizing event could fire when you were at war, with no respect for manpower.
 * The Rival Navy event could fire when you did not have a port.
 * The "Fall of the Papacy" event would trigger improperly if the Pope took the decision "Establish God's Kingdom".
 * The Naval Research Tree had coding errors making the benefits not show up in most circumstances.
 * The Shipyard increased costs for building ships rather than decreasing them.
 * The options for an event that added research points did now show any actions in the tooltip.