Version 3.1

= 3.1 Alpha Release Information = Release Date: 2016-03-06

Reason: Alpha release

Main

 * Updated for The Cossacks and 1.15. This includes many changes done by Paradox that may not be listed here.
 * Random New World have been disabled until further notice.
 * Vintage map sub-mod has been updated for 1.15.
 * Added new Realm Management and Government systems.
 * Realm Management is a new area-based control system for administering your realm. An available decision drives an event which allows individual areas to have policy-like effects worked within them to manage autonomy, taxation, and garrisons to name a few.

Changes

 * Lowered size of Moriscos rebels.
 * 10 and 30 local autonomy now give step reductions to governance to help limit the spread of LA from insufficient bureaucracy.
 * Fixed: Glogow getting double liberty buildings.
 * Fixed: Combat unit position in Hai Phong.
 * Fixed: Westphalia formation requires Magdeburg instead of Massa.
 * Bonus for Medici and Sforza dynasties now available to small nations instead of just Florence/Tuscany and Milan/Romagna.
 * Fixed: Various triggered modifiers were available outside of normal and historical setups when they shouldn't.
 * Fixed: Devotion event "Advisor Accused of Shirk" requires the statesman/trader/colonial governor/diplomat advisor to be hired instead of available
 * Removed custom AI attitudes, as AI attitudes are now hard-coded.
 * France and Scotland are now historical friends.
 * Genoa and Venice are now historical rivals.
 * Removed Electorate government.
 * Papal State is now more likely to be Capitalist or Diplomatic. Austria is now more likely to be Diplomatic.
 * AI is now less likely to build trade buildings in provinces with less than 5 trade power and significantly more likely in provinces with at least 10 trade power. Neutral in between.
 * Autonomy is now multiplicative.
 * Despotic Monarchy now gets 10% income from vassals at Empire rank instead of autonomy reduction.
 * No longer possible to use temporary CBs on behalf of subjects.
 * Removed Anti coalition CB.
 * Changed country colors of Bar, Bashkiria, Bavaria, Verden, Greece, Hamburg, and Romania.
 * Trebizond no longer gets leader names based on the football team.
 * Castilian Civil War disaster is now only available for Castile.
 * English Civil War disaster also requires owning a province in the British Isles.
 * Internal Conflicts disaster now needs 1 less stability to end, as well as no more active rebellions.
 * Missionary Strength values have been reverted to the original (pending development update).
 * Available mercenaries modifiers have been lowered due to the mercenary pool change.
 * English Monarchy and Dutch Republic governments no longer gives autonomy reduction at rank 1.
 * Changed the modifiers of the Celestial Empire government.
 * Ambrosian Republic no longer gives morale of armies at rank 1.
 * Heir chance modifier of Iqta changed to tax modifier.
 * Oligarchic republic no longer lowers stability cost at rank 1.
 * Tribal governments bonuses adjusted.
 * Added new spy actions to Espionage ideas.
 * Primitives cannot get the naval ideas.
 * Changed Quantity ideas' bonus to available mercenaries.
 * Ottoman traditions give 15% siege ability instead of free reinforcements.
 * Venice ambitions give higher galley combat ability.
 * Portugal's Legacy of the Navigator idea comes a bit later.
 * Poland's Winged Hussars idea gives more cavalry combat ability.
 * Increased Korean Tradition's domestic trade power modifier.
 * Lowered Manchu's land maintenance modifier tradition. Changed free reinforcements to land leader shock. Increased cavalry combat ability.
 * Added new ideas for Cyprus.
 * Increased Bosnia's tolerance of heretics.
 * Changed hordes' free reinforcements tradition to AE impact (this is now part of their government).
 * Lowered build cost reductions from ideas.
 * Changed Kutai's tradition from domestic trade power to provincial trade power.
 * Increased The Knight's tolerance of the true faith.
 * Lowered Naxos's +3 prestige to +1.
 * Athens no longer gets a colonist from their ideas. Changed to infantry and artillery combat ability.
 * Lowered horde ideas' land maintenance modifier.
 * Berber ideas now also give Caravan Power.
 * Rise of the Ottomans triggered modifiers no longer give Siege Ability (now part of Ottoman traditions).
 * Removed centralization/decentralization random events.
 * Moved Subject Interaction random events to their own pulse.
 * Adjusted the chance of Seven Cities events.
 * Increased opinion modifier malus for being rivals, enemies, and having claims.
 * Lowered the effect of Odin Norse deity.
 * Increased power projection for eclipsing rivals. Lowered power projection loss of losing provinces to rivals.
 * All rebels can now relocate.
 * Religious rebels will no longer force convert a province on siege victory if the owner is of the same religion as the rebel.
 * Removed redundant Horde and anti-government rebels.
 * Added syncretism to Tengri.
 * Centers of Reformation can no longer appear in provinces with less than 10 development or that have arctic, arid, or tropical climates, or coastline, coastal desert, steppe, desert, or glacier terrain. They will no longer appear in provinces neighboring another CoR.
 * Protestantism: Changed tolerance of the true faith to improve relations modifier.
 * Christian faiths no longer have a modifier on their provinces.
 * Reformed: Now gives +1 advisor pool instead of monthly fervor.
 * Fixed: Changing to Reformed faith will now give a CoR (if available) if country had previously gotten reformation money.
 * Hussite: All western Christian provinces can now be target of the initial province conversion on religion change.
 * Anabaptist: Tolerance of the true faith modifier increased.
 * Converting to Orthodox now lowers prestige and gives conversion zeal.
 * Shiite: Changed advisor cost reduction to land morale.
 * Ibadi: Changed heretic tolerance to naval morale.
 * Vajrayana: Lowered land morale bonus.
 * Shinto: No longer gives heathen tolerance malus. Mercantilism action no longer available if already at max mercantilism.
 * Sikhism: Increased mil tech cost reduction. Can now convert to Jainism.
 * Jainism: Can now convert to Hinduism and Sikhism. Changed bonus to diplomatic reputation and relations. Converting has prestige hit and gives religious zeal. No longer uses piety.
 * African paganism: Conversion between religions no gives zeal. No longer lowers stability, but instead lowers prestige.
 * Changed the map colors of some religions.
 * Increased base number of building slots to 2.
 * Climate no longer affects building costs.
 * Arctic provinces get -1 building slot.
 * Provincial tax income no longer affects local spy defense.
 * Capitals no longer have a -10% development cost.
 * Lowered settler chance based on colony level.
 * Native aggressiveness no longer affects settler chance.
 * Non-core provinces no longer lower number of buildings.
 * Increased unrest reduction of tolerance.
 * Unrest no longer increases autonomy and reduces spy defense.
 * Lowered autonomy's effect on recruitment speed and shipbuilding time.
 * Recent uprisings now lower unrest on the province by 100, making it virtually impossible to get another regular rebellion on that province for a time.
 * Trade company provinces get -100% local missionary strength.
 * War taxes now also increase the number of mercenary available.
 * Lowered missionary strength from stability. Increased fervor from stability.
 * Inflation increases fort maintenance.
 * Peace time no longer lowers mercenary pool. Increased fervor gain during peace.
 * Lowered Call for Peace war exhaustion.
 * Devotion and Republican Tradition no longer affect fervor.
 * Increased Fervor from religious unity.
 * Lowered war exhaustion from total occupation.
 * Power Projection gives prestige.
 * Removed development cost malus of subject nations. Increased tax income and naval forcelimit of subjects.
 * Increased unrest reduction from manually increasing autonomy.
 * Increased effect on Legitimacy when sowing discontent. Sowing discontent now also affects horde unity and devotion.
 * High karma now lowers discipline instead of diplomatic reputation.
 * Low karma now lowers diplomatic reputation instead of discipline.
 * Lowered production efficiency of administrative technology after tech 13.
 * Lowered naval maintenance from diplomatic technology. Lowered trade efficiency after tech 13.
 * Spread out military tactics a bit. Spread out some infantry and cavalry shock modifiers.
 * Increased unrest from losing the Mandate of Heaven. Added a discipline malus.
 * Added important religious center triggered modifiers for various religions.
 * Allies of the target of the revolution now get the counter revolution triggered modifier.
 * Now only possible to take cores in coalition wars.
 * Increased the amount of AE gained when using Horde CBs.
 * Removed the Generic VeF national ideas.
 * Nomads are no longer allowed to form various nations.
 * Formation decisions that inherit a subject can no longer be taken if the subject grows past a certain size.
 * Forming England gives the English Monarchy government.
 * Courland can now be formed while a subject. Secularized opinion modifier now only given if the formation actually secularizes the country.
 * Scottish culture can form Great Britain.
 * Lowered impact of religious ideas on AI militarist personality.
 * No longer guaranteed to get a random event every 2 years.
 * No more heir restriction when changing to Merchant Republic.
 * AI can no longer convert to Theocracy.
 * Non-western AI Iqta can no longer reform.
 * Secularizing a theocracy removes the heir.
 * Subjects that secularize become duchy rank.
 * Muslim primary/secondary religion hordes that reform now turn into Iqtas. Non-muslim ones turn into Despotic Monarchies with Chinese tech and units.
 * Nomad tech nations will always be horde government.
 * Astrakhan is no longer Shamanist and a rival of Kipchak.
 * Bashkiria is now a horde.
 * Chagatai no longer historical friend of Shaybanids.
 * Crimea is Sunni instead of Orthodox, no longer friends with Georgia. (Does not apply to Glory of Byzantium)
 * Kipchak now starts with the Horde Overlord modifier.
 * Kazan is now Sunni instead of Shamanist. No longer rival of Crimea.
 * Mongolia is now Tengri.
 * Kashgaria is now a Sunni Iqta in the Chinese tech group.
 * Khazak is now Sunni instead of Shamanist.
 * Manchu is now nomad tech.
 * Nogai and Shaybanids are Sunni instead of Tengri. No longer have any rivalry or friendships.
 * Sibir no longer has any rivalry/friendship.
 * Timurids now historical rival of Turkey.
 * Mongols in Chinese tech group and Tengri.
 * Zaphorozhie is now a tribal democracy in Eastern tech.
 * Mission to get an alliance with someone now requires higher opinion before it shows up. And no longer targets nation with a core in your lands.
 * Improve relations mission not available if has core of target.
 * No annex vassal mission for Siberian Native Councils.
 * No marriage mission for Hordes.
 * No marriage mission if has core of target.
 * No restore legitimacy mission for hordes.
 * Replaced most autonomy reduction modifiers with other modifiers.
 * AI will no longer get decision to form Germany until tech 36.
 * Hannover no longer restricted to monarchies.
 * Al-Andalus can no longer form the Iberian Union.
 * Forming Mongols now gives a permanent claim on a large part of Asia.
 * Forming Mughals no longer requires reforming from Horde.
 * Mughals' move capital to Delhi decision no longer requires positive prestige and stability. Lowered prestige gain. Changed +2 base tax to 1 and 1 production.
 * Poland's move capital to Warsaw no longer costs money. Also gives +1 base production.
 * Removed Poland's decision to form union with Lithuania (now handled via event).
 * Removed Church tax, Superintendents, Suffragan of Bishop Act decisions.
 * Lowered number of buildings on farmlands by 1. Lowered cost of farmlands in nation designer. Farmlands also give a development cost reduction.
 * Missions to get a base on the spice islands now check that you don't already have a presence there. And that they're in range.
 * Buddhism event modifiers now last longer, for the most part.
 * Embassy to Ceylon event no longer requires Ceylon to exist. Just a Theravada nation owning Kandy.
 * Colonial nations that gain independence now gain their government based on tech level.
 * Muslims can now get Talented Daughter event. No longer more common with older rulers.
 * Lowered Karma loss for re-electing the ruler in an election.
 * Removed Dawn of a New Era empire event.
 * Wedding Bells event will no longer give an heir if the nation already has an heir. Lowered prestige loss.
 * Hunting Accident no longer gives unrest in all provinces.
 * Pirate raids will now give one yearly event instead of a bunch of pop-ups per province.
 * Reclamation of the Bengal Delta event also includes the Bengal Delta province.
 * Added vanilla flavor events for Denmark.
 * Delhi's Lodi Dynasty events no longer have a year requirement. And no longer have triggers that are impossible to meet.
 * England's Thomas Gresham advisor is now discounted like all other event-created advisors.
 * England's W. Pitt the Elder advisor will now appear in London instead of Arezzo, Italy. In other words, the event will actually give you the advisor, instead of whoever owns Arezzo.
 * England will no longer get the Lack of an Heir event if the HYW has not advanced to the stage where they are eligible to get the War of the Roses.
 * France's Permanent Taxation System events requires ownership of Paris. Cannot occur before 1430.
 * Increased chance of getting Geona's Andrea Doria event.
 * Fixed multiple issues with the Greek Separatism event.
 * Austria's The Purge of the Archbishop of Salzburg event now requires Salzburg to have at least 3 base tax.
 * Hungary's Mattias Corvinus event now requires a country with von Habsburg dynasty that doesn't have a regency.
 * Fixed Hungary's Advance of the Turks event giving Transylvanian cores to the wrong provinces.
 * Added vanilla events for Lithauania, Norway, Russia, and Sweden.
 * Fixed capital of Verkhoturye.
 * Various Mamluks events that had an effect on Cairo now requires Mamluks to own Cairo.
 * Tuat is no longer colonized. Morroco now has an event that gives it to them.
 * Persia's Isfahan Construction now sets Isfahan as capital.
 * Poland's union over Lithuania is now handled via event.
 * Poland-Teutonic rivalry now ends when Poland vassalizes Teutons.
 * Iberian Wedding now requires Castile to have 14+ provinces.
 * Castile's Discovery of the New World now gives more prestige.
 * Fixed: Some disasters did not have an icon.
 * Fixed some Janissary events setting the wrong flag.
 * Hindu event Funeral at Ganges now checks all provinces that have the Ganges, not just some of them.
 * Withdrawn Contemplation ruler modifier from Sadyojata event now has a duration.
 * Inca can no longer get their heir marriage match event if the heir is female.
 * Radical mercantilism reform events can no longer occur more than once per country. Increased monarch power gained.
 * Ramadan and Hajj events will no longer continue if the country stops being Muslim while they were in progress.
 * Turning Hagia Sophia into a Mosque event requires Constantinople to not be a Muslim religion.
 * Zubaidah bint Ja'far no longer requires owning a Muslim province in Arabia.
 * Can no longer get Serafeddin Sabuncuoglu before 1430.
 * Spice Trade price change event now also affects Cloves, Cinnamon, and Nutmeg.
 * Little Ice Age price change event now also affects Rice, Millet, Maize, and Livestocks.
 * Cork Bottle Stoppers price change event increase price of wine by 25% instead of 50%.
 * Permanent Navies price change event now also increases the price of Hemp.
 * Decline of the Spice Trade price change event now also affects Cloves, Cinnamon, and Nutmeg.
 * Financial Disagreements event gives less inflation.
 * Overspending event costs less income.
 * Sikhism: Guru Arjan affects PUnjab instead of Lahore.
 * Removed Financial Ruin event.
 * Added Tengri events.
 * Theocracy: Foreign Noble heir requires neighbor of same religion. Merchant's Son gives more income and less devotion.
 * Abolishing slavery changes the trade good of owned provinces with slaves.
 * Trade Company events: PROVINCENAME Massacre event requires a bigger trade company. Lowered MTTH, but scales with size of country.
 * Trade Company events: Expand Trade Company event will not give claims on provinces owned by allies, own subjects, or countries with truce.
 * Northwest Ordinance event requires owning a province in Great Lakes or Canada.
 * Articles of Confederation event no longer requires Northwest Ordinance.
 * West Africa: The Sultanate of [Country] event now requires that Turkey owns Constantinople instead not Burgogne.
 * Moved Land's End sea tile to Greenland coast.
 * Removed Storebaelt sea tile.
 * Added Hormuz. Added Hormuz ideas.
 * Women in History rulers now have fixed stats.
 * Barbara Cilli occurs for Bohemia instead of the emperor. Until 1451. Lowered MTTH. Emperor becomes irritated.
 * Increased legitimacy/horde unity hit of Kipchak collapse disaster.
 * Pasque Veronesi checks for a France that is the revolution target, instead of the RFR tag.
 * The Cartographer event now gives a skill 3 Cartographer at higher tech levels.
 * Jesuit, Imam, and Orthodox Monk advisor events now also give them to the countries with an appropriate syncretic religion.
 * Cultural spread event now checks for province development instead of base tax.
 * Unification of Japan event no longer set to fire only once.
 * Nation formation decisions now give permanent claims.
 * Nomads cannot joust.
 * Cannot get Advisor Murdered event if no advisor.
 * Hordes can no longer get Scandal at the Court, Plot Discovered, The Need for an Heir, A Poor Marriage, Cardinal Seeks a Favour, and Wardship events.
 * Religion spread from Purity policy will not affect provinces of the syncretic religion.
 * Vassal integration speed based on religion will also look at syncretic religion.
 * VeF's 30-years war CB not available with Art of War.
 * Ghazi CB is available for Osman instead of Turkey.
 * Split the Russia formation decision into 3 (Novgorod, Muscovy, and generic).
 * Fixed Karin's capital name. Changed trade goods to grain.
 * Hungary's Mattias Corvinus event now checks that only a non-subject can get the CB. And all Habsburgs non-subjects will get the CB, and not just one of them.
 * Removed tech limit of Italy formation. :(
 * Naxos (tag) is now Venetian instead of Lombard.
 * Orthodox Monks, Jesuits, Imam, and Knight advisors can only be male.
 * AI with less than 30 development more likely to be capitalist or diplomatic (was less than 3 cities).
 * Emperor with at least 50 and 100 development more likely to be diplomatic and less likely to be militarist (was 5 and 10 cities).
 * Monarch death no longer results in a loss of stability.
 * Base yearly devotion is -0.5.
 * Power Projection now gives devotion.
 * Changed AI and player handicaps.
 * Regiment recruit speed of province based on manpower development instead of tax.
 * Seats in parliament no longer affect autonomy.
 * Ainu uses Inuit unit models
 * Steppes terrain has higher development cost.
 * No longer possible to manually lower autonomy.
 * Increased Ryazan's army morale recovery speed tradition.
 * Lowered Pskov's army morale recovery speed idea.
 * Changed Mazovia's tradition from domestic trade power to land forcelimits.
 * Increased Mazovia's provincial trade power modifier idea.
 * Moved Zazzau's cavalry cost idea to a later position. Added ability to recruit female generals to traditions.
 * Lowered stability requirement to end the Castilian Civil War.
 * Civil War disaster requires higher autonomy to start.
 * Many religion modifiers will now get removed on religion change.
 * Lowered various Venetian event modifiers that gave republican tradition.
 * Mahayana gives -5% idea cost instead of heathen tolerance.
 * Confucianism gives -10% admin tech cost instead of heathen tolerance.
 * Most parliament issues now have a chance to appear modifier.
 * Lowered prestige of Great Cities triggered modifiers.
 * Papal Government and theocracies, except for monastic orders, cannot make the ruler into a general.
 * Archbishoprics no longer have devotion.
 * Celestial Empire government now gives prestige instead of lowering forcelimits.
 * Hordes no longer have a minimum autonomy. Lowered their government bonuses.
 * Religious rebels are more likely to move to provinces of their religion that are being converted.
 * Stability gains that were added to make up for the stability loss on monarch death have been removed.
 * Moved Armenian culture to Caucasus group.
 * Renamed Osmanli dynasty to Osmanoglu.
 * Removed various duplicate culture names.
 * Added dead cultures to be used by nation designer.
 * Removed Old Prussia culture.
 * Austria's missions to subjugate Hungary and Bohemia are only available against the AI. The targets also have a development limit.
 * Increased priority of Byzantine mission to recover Greece.
 * Colonization missions now require at least 400 settlers in order to succeed.
 * Denmark no longer gets conquest missions against subjects.
 * Turkey's Levant/Egypt missions no longer rely on Mamluks.
 * The Holy Roman Emperor can no longer for Jerusalem.
 * Forming Prussia secularizes.
 * Granada can now form Spain if they're no longer Muslim.
 * Forming Spain requires all Muslim nations out of Iberia.
 * Qing can build the Forbidden City.
 * Forming Qing makes you Confucian.
 * Sarbadars is no longer Shamanist.
 * Changed various Great Person/Works modifiers.
 * Added age to regents.
 * Dynastic event that gives an heir of someone else's dynasty requires that country to be a different dynasty. Take that von Habsburg!
 * Lowered the MTTH of various parliament events.
 * Missionary Falls Ill and Missionary Failure modifiers last longer.
 * Added event for Imperial Cities with no Common Sense to turn into Oligarchic republics if they grow.
 * Added event to change non-Muslim Iqta to despotic monarchy.
 * Columbus now likes to get around.
 * Added event for foreign countries to get a claim on the throne of an Elective Monarchy if the same dynasty.
 * Made the Castilian Civil War less bloody.
 * Mercenaries now only terrorize occupied provinces in an area, instead of all occupied provinces.
 * Added new song. Anthem IV.
 * Lowered autonomy from bankruptcy.
 * Fixed Yuan's starting government values.
 * Fixed horrible bug where ROTW countries could start with an heir of a specific dynasty, resulting in many countries around the world sharing said dynasty.
 * Lowered base prestige decay to 5%. And lowered prestige decay modifiers.
 * Most state church (aspects/power) events will no longer trigger at 3 church aspects and 200 church power.
 * Many random events that give a modifier will no longer trigger if the country already has that modifier.
 * Women in History's Isabel the Trastamara is now an heir.
 * Added Tribes estate for Nomads.
 * Fixed issue where province conquest events would fire if a war was ended within 45 days of integrating a subject.
 * Japan's unique emperor (unplayable) government now gives 200% heir chance instead of diplomatic relations.
 * Regents will now use Regent as ruler title. King rank female regents will use Queen Regent.
 * Changed heathen tolerance malus in Alwa ideas to tolerance of the true faith.
 * AI will no longer take the purity policies if religious unity is at least 80.
 * AI will no longer take the purity policies if either heathen or heretic tolerance is at least 0.5.
 * AI will no longer take the purity policies if they have a national idea that gives them +2 heretic tolerance or +3 heathen tolerance.
 * AI will no longer take the tolerance policies if both heretic and heathen tolerance is at least 2.
 * Removed unused books trade good.
 * Gems is now a regular trade good, instead of a gold-type trade good.
 * Fixed noble regency event option increasing the diplomatic stat of the regency by 2 before replacing it with a noble regent.
 * Fixed some Mamluk reform issues with the wrong variable being changed.

= 3.1 Beta Release Information =

Beta 1
Release Date: 2016-03-20

Reason: Beta release


 * Factions are now enabled when using the The Cossacks DLC. (Hotfix 1)
 * Fixed crash to desktop related to Russia. (Hotfix 1)
 * Added option to donate land to the church.
 * Selling land generates money. (Hotfix 2)
 * Fixed event loop (and CTD) when selling land. (Hotfix 2)
 * Fixed serfdom not working properly.
 * UI sub mod has been updated.
 * Added event for ROM and BYZ with the option to move their capital to Roma or Constantinople. (Hotfix 2)
 * Some adjustments to make the AI run the bureaucracy policy longer. (Hotfix 2)
 * Fixed bug where after choosing to increase bureaucracy size and quality, all the subsequent instances would result in both being increased regardless of choice.
 * Lowered autonomy increase from Inefficient Bureaucracy.
 * Lowered autonomy increase from Byzantine Decline.
 * Natural Harbors now give +5 Trade Power instead of +30% Trade Power Modifier and +10% Trade value.
 * Nile Delta modifier now gives +5 Trade Power instead of 10, and affects 2 provinces instead of 3.
 * Halved the effect of the Ligurian Sea modifier.
 * Moved a province in Siberia that was detached from the Novgorod trade node into the Astrakhan trade node.
 * Regensburg now starts with a Stadtrat (City Council) that gets replaced with a ruler when starting the game instead of a ruler called Stadtrat that gets replaced with a ruler when it dies.
 * Mamluks now start with most of Syria.
 * Adjusted all centers of trade. There should no longer be Coastal Centers of Trade inland. (Main mod only).
 * ROM can no longer form Greece.
 * PQR can no longer be formed by Byzantium.
 * ROM can also be formed by nations with the Roman lost culture (Nation Designer culture).
 * Forming ROM and PQR will now change culture to Roman.
 * Removed triggered modifiers that gave 0.5 Yearly Prestige for owning Constantinople, Venice, Alexandria, Beijing, Vijayanagar, and Naples. They are now province modifiers on the provinces themselves.
 * Removed triggered modifiers that gave some faction influence to Byzantium, Russia, and Persia if they had the Pious, Warmomger, Dove, Hawk, or Strong ruler traits. These modifiers are now part of the ruler traits themselves.
 * Removed the Church Taxes triggered modifier of Archbishopric governments. It is now part of the government's modifiers.
 * Removed the Barbary Government triggered modifier of the Barbary Pirates government. It is now part of the government's modifiers.
 * Removed various triggered modifiers that gave faction influence. They are now tied directly to the condition that triggered them. e.g. Instead of Byzantium getting -0.05 Militarist faction influence for having 8+ War Exhaustion, they will now get scaling Militarist influence based on their War Exhaustion.
 * Forming the Latin Empire no longer has anything to do with Italy.
 * Added Realm Management option on a national level.
 * Added Realm Management option on a regional level.
 * Lithuania's conversion to Catholic is now part of the main mod instead of GoB.
 * Byzantium's decision to form the Latin Empire is now only visible if they become Catholic.
 * Byzantium falling to Crusaders will remove the Religion Center modifier from Constantinople.
 * Theodosian Walls are removed when the starting fortification period ends.
 * Fixed issue where the event to clear the Schism modifiers could trigger before the modifiers had a chance to be applied.
 * Fixed issue where the owner of Orkney would be pestered about Highland rebels even though the Highland rebels had no effect on Orkney.
 * Norway (Iceland in GoB) will now be given Eystribyggd in Greenland when the game starts instead of starting with it. (Preparation for future Random New World compatibility)
 * Economic and Cultural Unity ideas no longer affect autonomy.
 * Colonized provinces should now get government buildings properly.
 * Fixed the tool-tip for manually lowering autonomy not having localization.

Beta 2
Release Date: 2016-04-03

Reason: Beta release


 * UI submod: Fixed ruler name in country selection screen being moved to a new line if the name was too long.
 * Changed the effect of province unrest on National Stability.
 * Mousing over Stability in the top bar and the country Stability view window will now give information on VeF's stability mechanic.
 * Mousing over a province's autonomy will now give information on minimum stability from buildings.
 * Players now have the option of continuing as Ming when Yuan gets the Red Turban rebellion.
 * The Red Turban rebellion is now harsher for an AI Yuan.
 * Knight ideas now also have Privateer efficiency.
 * Fixed the name and descriptions of Military Technologies 50 to 52.
 * Fixed some issues with cultural spread.
 * Glory of Byzantium: Fixed culture and religion of Kakheti.
 * Glory of Byzantium: Fixed Byzantine mission for conquering Naples.
 * Split the Germany region into North Germany and South Germany.
 * Moved Denmark Strait area to its own region.
 * Adjusted starting visibility of Europe.
 * No longer able to get a state marriage with the Papal State when there is no Pope.
 * Fixed Papacy issue that could result in a permanent Sede vacante.
 * Florence, Lucca, Massa, Padua, Piombino, Pisa, Pskov, Ragusa, and Sardinia how have an Oligarchic Republic instead of Noble Republic.
 * Forming Mongols no longer requires uncolonized provinces.
 * Now possible to seize land through Realm Management.
 * Fixed issues with church donations.
 * Government modifiers (such as Patrimonialism) now have a description.
 * Abolish Slavery Act replaces slave building with Freedom.
 * Added Burgundy events for expanding into the Low Countries.
 * Medici Republic events are no longer tied to Florence.
 * Reworked how the AI tackles bureaucracy.
 * Fixed but where union juniors could get an heir during start up.
 * Lowered prestige hit from Petition for Redress. Also added effect on Rule of Law and Privileges.
 * Lowered the amount of autonomy needed to prevent Highland rebels to 40%.
 * Setting autonomy of the Highlands area to 40% through Realm Management now also prevents highland rebels.
 * Fixed starting government values assignment for countries that didn't have specific values.
 * Added decision to get out of an Elective Monarchy.
 * Added disaster to become an Elective Monarchy.
 * Aydin, Ceylon, Mombasa, Mogadishu, Mentese, and Malindi start with rulers.
 * Iceland is now Catholic in the main mod.
 * Imereti pays tribute to Kipchak.
 * High Privilege no longer prevents Freedom from increasing Citizen ownership at the expense of nobles.
 * Added many tooltips to Realm Management.
 * Removed various province groups so that most provinces that are in a province group now only belong to one. This fixes the issue with the formation of Crusader states not creating them.
 * Fixed bug where navigating through realm management could cause the player to be unable to continue managing their realm.
 * Vassal integration progress now stops if Liberty Desire gets to 50%.
 * Removed the Centralization policies. Its effect is now always active.
 * Nations with the Doom mechanic no longer have to follow the Regency rules.
 * Sale of Offices provides more base tax. Lowered its decrease of Meritocracy. Its increase of Privilege now only applies if the nobility has a larger presence than citizens.
 * Papal State is no longer part of the HRE. They are now unable to move their capital while Babylonian Captivity is still active.
 * Event A Poor Marriage can no longer trigger if the ruler has the Faithful Husband modifier.
 * Event A Poor Marriage is now rarer.
 * High American tech group now has the appropriate modernisation level.
 * Fixed bug where Western, Byzantine, and Scandinavian technology nations that appeared mid-game were not being considered modernised.
 * Removed the rightmost border of the province estate selection UI.
 * The Belgian Revolution no longer increases unrest in your entire country. Increased the unrest on the affected provinces to compensate.
 * Reduced the amount of rebels spawned by the Belgian Revolution.
 * Fixed possibility that a union junior could be placed in a VeF regency.
 * Colonies are no longer counted in land ownership.
 * Added the ability for the AI to control Serfdom.
 * Adjusted the values of the Monarchy modifiers.
 * Byzantine Decline will no longer allow autonomy to decrease naturally (similar to inefficient bureaucracy).
 * Updated Serfdom events to work with the new Serfdom mechanic (working through Realm Management instead of the 3.0 serfdom policies).

= 3.1 Final Release Information = Release Date: 2016-04-23

Reason: Final Release

Main

 * Updated for 1.16. Changes by Paradox have also been implemented, though they may not be listed here.
 * Added corruption, trade leagues, sailors, and state/territories mechanics.
 * Changed development numbers around the world except in the Americas, China, and India.

Changes

 * Becoming the Latin Empire via crusades will give Empire rank.
 * AI will no longer build forts on islands, unless it's their capital.
 * AI is now more likely to build forts in their capital.
 * Removed a duplicate Scanian culture.
 * Fixed government name for Ranks 3 and 4 of Republican Dictatorship.
 * Fixed Grassland, Hills, Forest, and Woods terrains' effect on Wool chance.
 * Fixed Japanese and Korean culture groups being excluded from getting Tea in the Random New World.
 * Fixed Medici Duchy and Sforza Duchy triggered modifiers checking the wrong development value.
 * Morocco's "The Sudanese Expansion" event should now give Morocco its claims.
 * Fixed trigger for Seven Cities event "City of the Ceasars".
 * Katsina area now has localisation.
 * Fixed Egypt not getting the correct government when forming a union over Crusader Egypt via crusades.
 * Fixed Constantinople not becoming a Religion Center if the Latin Empire reverted to Byzantium after becoming Orthodox.
 * Fixed Realm Management disappearing when navigating through the Autonomy option.
 * Fixed option name for Caceres and Venezuela areas in Realm Management.
 * Removed Denmark Strait region.
 * Changed the Barbary Pirate raids modifiers to give a modifier similar to Looted.
 * Barbary Pirates mechanic disabled if Mare Nostrum is active.
 * Not supporting pirate raids will no longer increase autonomy past 49.
 * Refusing an overlord's demand to stop pirate raids will now warn you that it can lead to war.
 * Having the capital occupied by rebels while being at war with a Christian nation will no longer remove the Barbary Pirates government.
 * Optimized Realm Management and Barbary Pirates events.
 * Autonomy no longer affects recruitment speed and shipbuilding time.
 * Being at war no longer increases recruitment speed, shipbuilding time, and war exhaustion.
 * Being at war no longer decreases taxes.
 * Increased spy offence from being emperor.
 * Having no Parliament debates will now affect corruption instead.
 * Increased Spymaster's Spy Offence to 25%.
 * Increased Richeliu's Spy Offence to 50%.
 * AI will no longer build most buildings while at war.
 * Shipyard line now gives naval forcelimit and shipbuilding speed.
 * Dock line now gives sailors.
 * No longer possible to annex, take provinces, revoke cores, release subjects, release nations, return cores, force vassal/protectorate, or form PUs when using Trade casus belli.
 * Bermuda is no longer in a colonial region.
 * Randomly generated Hordes will no longer get the Legitimacy custom idea.
 * Increased Spy Offence custom idea.
 * Removed Mercenary Cost custom idea.
 * Increased Mercenary Maintenance custom idea.
 * Added new sailor custom ideas.
 * Denmark's Count Feud disaster now requires them to be a monarchy.
 * Increased the Religious Unity thresholds for Religious Turmoil disaster.
 * Religious Turmoil will now always end after 25 years.
 * Replaced Fabricate Claims Time modifiers with Fabricate Claims Cost.
 * Increased Spy Offence modifiers.
 * Replaced Mercenary Cost modifiers with Mercenary Maintenance.
 * Lowered opinion hit and increased decay for being pirated.
 * Privateers opinion modifier can no longer go below -100.
 * Coptic now has a triggered modifier for owning Alexandria.
 * Updated Espionage Ideas.
 * Replaced Justify Trade Conflict Time modifiers with Justify Trade Conflict Cost.
 * Free Trade ideas now give Global Ship Trade Power instead of Trade Ship Combat Ability.
 * Grand Fleet ideas now give Sailors instead of Trade Ship Combat Ability.
 * Drafted Army ideas now give Sailors Recovery Speed instead of Shipbuilding Time.
 * Removed Trade Ship Combat Ability from English ideas.
 * Spanish Armada idea gives sailors.
 * Netherlands ideas give sailors instead of shipbuilding time.
 * Venice ideas give sailors instead of foreign trade power.
 * Venice ideas give corruption reduction.
 * Portugal ideas give sailors.
 * Burgundy ideas give Morale of Armies instead of Mercenary Maintenance in traditions.
 * Genoa ideas give sailors.
 * Hansa ideas give sailors instead of Trade Ship Combat Ability.
 * Lowered Byzantine Ideas' Prestige bonus.
 * Vijayanagar ideas give Infantry Combat Ability instead of Religious Unity.
 * Oman ideas give sailors.
 * Added ideas for Moldavia, Maravi, Munster (Ireland), Betsimisaraka, Merina, Luba, and Lunda.
 * Morocco and Berbers get salve raiding in their traditions.
 * Carthage ideas give sailors instead mercenary maintenance.
 * Norway ideas give sailors instead of naval forcelimits.
 * Malvi culture now gets Rajput ideas.
 * Added Central Indic ideas.
 * Lowered Kilwa's tolerance of the true faith.
 * Added Sumatran Sultanate ideas.
 * Increased native ideas' unrest reduction.
 * Venice Republic and Merchant Republics can form trade leagues.
 * Being ahead of time in Diplomatic and Administrative technology lowers corruption.
 * Fixed name of a French fleet.
 * Adjusted Hungary's monarch name list.
 * Changed the color of Karaman.
 * Pagan Egyptian, Greek, and Roman monarchy names are also available to the respective lost culture.
 * Added government names for Lunda/Luba culture, Zimbabwe, and Betsimisaraka monarchies.
 * Added new events for Corruption, Sailors, and Trade Leagues.
 * Updated credits.
 * Pay inflation bribe now gives corruption instead of inflation.
 * Expand navy and Impressment of Sailors parliament issue now gives sailors.
 * Tyr Norse and Poseidon Hellenic deities give sailors.
 * Added dynamic province names for English culture and Nyitra.
 * Added more dynamic province names for Hungarian, Irish, Swedish, and Turkish cultures.
 * Siege won effect of religious rebels is now clearer.
 * Islands that do not have a strait can no longer get reformation centers.
 * Cape Verde is now in the West Africa trade company.
 * Added some provinces in Indochina and Indonesia that were missing from trade companies to their respective trade company.
 * Byzantium on decline will now have the autonomy in their Greek provinces reduced by 5 every time they win a war.
 * Added a Decentralization policy. This will stop the natural reduction of autonomy in the realm.
 * Reworked the Burgundian Inheritance so that the inheritor of the Low Countries is now more random.
 * Burgundy's events to inherit Flanders and Brabant now form a union over them instead.
 * Added missing flavor event for Mantua.
 * Changed the Load screen.
 * Primitives now start at modernisation level 0 unless they are a Native Council and Conquest of Paradise is active.
 * Native Councils that reform their government change to High American tech group.
 * Primitives that reach modernisation level 5 or higher change to High American tech group.
 * A player-controlled Aragon can now get the Iberian Wedding.
 * Added three new events for Castile/Spain.
 * Added Bothnia area.
 * Split Kanto-Tohoku areas into Kanto and Tohoku.
 * Split Chubu area into Hokuriku and Chubu.
 * Split Kongo area into Kongo, Kasai, and Luba.
 * Split Uganda area into Uganda and Rwanda.
 * Split the Madagascar areas.
 * Split Mozambique area into Mozambique and Quelimane.
 * Merged Greenland region into Scandinavia.
 * Moved SIlesia area to Poland region.
 * Moved Smolensk area to Ruthenia region.
 * Split Russia region into Russia and Ural.
 * Merged Baluchistan region into Khorasan.
 * Merged Korea region into Manchuria.
 * Moved Tarim Basin area to Tibet region.
 * Moved Zungaria and Altai Sayan areas to Mongolia region.
 * Split Siberia region into East and West Siberia.
 * Moved Guangxi area to Xinan region.
 * Moved Northern Thai area to Burma region.
 * Moved Tenasseri and Malaya areas to new Malaya region.
 * Merged Rajputana region into West India.
 * Split Indonesia region into Malaya, Moluccas, and Indonesia.
 * Merged Central Africa region into West Africa, and then split it into Sahel, Niger, and Guinea.
 * Central Africa region is now composed of Uganda, Rwanda, and Luba areas.
 * Moved Zimbabwe area and new Quelimane area to South Africa region.
 * Merged New Zealand region into Oceania.
 * Merged Chile region into La Plata.
 * Split Peru region into Peru and Upper Peru.
 * Added new mission to Portugal.
 * Added corruption effect to various events.
 * The Marathas revolts are now more prominent.
 * Lowered the mean time to happen of multiple England/Great Britain events.
 * The "Import" mercantilism events can no longer trigger with countries you are at war with.
 * Added event for Iqtas where a new ruler can usurps power during a regency.
 * Louisiana Purchase and Adam-Onís Treaty events now affect the entire Louisiana and Eastern America colonial regions respectively, instead of a few provinces.
 * Various events that gave an annexation CB against a country now give claims on their provinces instead.
 * Added new Espionage events.
 * Added events for Central Africa.
 * Parliament bribe to pay Papal Influence is now for Catholics only.
 * Limited the Fumi-e Japanese events to provinces in Japan.
 * Fixed mission to recover from War Exhaustion not being available.
 * Migrate to Neighboring Province mission now aborts correctly.
 * Turkish mission to conquer Tunisia now also targets the Kabylia area.
 * Turkish mission to conquer Egypt now also targets Mamluk-controlled Rakka, Mecca, and Medina areas.
 * Adjusted sea tiles so that most islands are no longer isolated.
 * The French-Navarran union will now end when the 100-Year Wars succession dispute happens.
 * Malayan Sultanate ideas are now only available to muslim countries.
 * Replaced Palembang with Srivijaya.
 * Adjusted religions in Sumatra.
 * Yuan will now also lose Tibet during the Han rebellion.
 * Yuan's provinces in Tibet now start with 80 autonomy.
 * Fixed culture discrepancies between the main mod and the submods.
 * Removed various unused cultures.
 * Changed Indo-persian culture group to Iranian.
 * Split African-Sahelian culture group into Mande and Sahelian.
 * Changed African-Guinean culture group to West African.
 * Reworked the Western and Eastern Altaic culture groups.
 * Adjusted the setup in the Caucasus Mountains.
 * Lowered base manpower from manpower development.
 * Minimum autonomy due to Civic Charter and Local Assembly buildings are now visible in the building.
 * Increased the amount of development needed for a cultural union to 1050.
 * Increased the amount of development needed for Duchy rank to 150.
 * Increased the amount of development needed for Kingdom rank to 300.
 * Increased the amount of development needed for Empire rank to 1050.
 * Minimum autonomy due to culture now accounts for culture group unions.
 * Provinces in culture group unions will no longer get culture spread to them.
 * Nation formation that would cause a national idea set change will no longer do so if it would not have had any effect. e.g. Forming Spain will no longer tell you about getting Spanish ideas if you already have Spanish ideas
 * Forming Belgium will no longer give the Idea selection event, as Belgium doesn't have ideas.
 * Added decision to form Iceland.
 * Forming Sardinia-Piedmont will now give the option of getting Sardinia-Piedmont ideas.
 * Byzantium turning into Latin Empire due to crusades will now get the Latin Empire ideas.
 * Latin Empire turning into Byzantium will now get Byzantine ideas.
 * Byzantine/Roman event to move the capital is now only available for the player.
 * Fixed bug where the Pope in Rome event would not have options.
 * More events now affect Rule of Law.
 * Serfdom buildings now affect development cost.
 * Adjusted the effect of Meritocracy on Governance.
 * Delhi now starts with higher corruption.
 * Fixed capital names of Lesser Antilles islands.
 * Portuguese mission to conquer Tangiers and the North African Coast now requires that they own Ceuta.
 * Roman Empire and PQR now have their capital fixed to Rome.
 * Hetmanate and Cossackian governments are no longer shown in the government change window.
 * Diego Garcia, Cape Verde, St Helena, Ile Bourbone, Midway, Falklands, Bermuda, Azores, and Madeira no longer have culture and religion.
 * Fixed discrepancy with the name used in some Papacy variables.
 * Cleaned up some Papacy tooltips for better understanding.
 * Removed the Hudson Trade Company and added those provinces to the Canada colonial region.
 * Fixed a large number of errors in the Glory of Byzantium submod.
 * Separatist rebels spawn chance reduction modifiers no longer apply to provinces owned by collapsing Hordes.
 * Separatist rebels that enforce their demands on a collapsing Ilkhanate will now remove Ilkhanate cores from the affected provinces, as well as lower unrest.
 * Hordes that are collapsing will no longer get Tribal rebels.
 * Moldavia should no longer revolt from Maramaros.
 * Afghanistan should no longer revolt from Ilkhanates.
 * Chobanids, Injuids, Muzaffarids, and Sarbadars should only revolt from Ilkhanate.
 * Chobanids culture is now Azerbaijani and religion is Shiite.
 * Injuids and Jalayirids are now Sunni.
 * Khiva is now Persian culture and Sunni religion as they are playing the role of the Kartids until 1380.
 * Muzaffarids is now Persian.
 * Sarbadars is now Persian.
 * Elbistan now starts owned by Mamluks.
 * Removed remnants of the old Hansa mechanics.
 * Lubeck can now get Hansa events.
 * Bremen and Hamburg are now Imperial Cities with fixed capitals.
 * Lubeck is now a Merchant Republic with fixed capital.
 * Riga now has a fixed capital and a OPM.
 * Lubeck now starts in a Trade League with Riga, Hamburg, Bremen, Bremen-Verden, and Magdeburg. Or in an alliance if Mare Nostrum is not active.
 * Fixed the Papacy endgame being non-functional.
 * Fixed the Papal Schism not setting the college size properly.
 * Added some more flavor to the Papacy.
 * Removed old Pala Empire, Mughal Empire, Mali Empire, Khamer Empire, Serbian Empire, Bulgarian Empire, Scandinavian EMpire, German Empire, Celtic Empire, Sikh Empire, Hindu Empire, Native Empire, Muslim Caliphate, and Ottoman Empire governments.
 * Fixed government name for Serbian (feudal) Monarchy.
 * Mali now starts as a Tribal Despotism.
 * Removed remnants of the Jihad mechanics.
 * Fixed Highland Rebels still popping up if you were attempting to raise autonomy in the area to 60.
 * Fixed AI serfdom controls affecting players.
 * Lowered effect of Production Development in Goods Produced and Shipbuilding time. Added effect on manpower.
 * Added Goods Produced modifier to Manpower Development. Added manpower malus to Manpower development.
 * Increased effect of Development on missionary strength.
 * Increased unrest of unaccepted culture.
 * A declining Byzantium is no longer allowed to warn states with less than 7 provinces.
 * Crusader states now also get a religious unity bonus.
 * Lowered the Range and Defensiveness effects of the Colonial and Homefront policies.