Features

Compatibility

 * Fully compatible with 1.4.1 and the public beta (1.4.1.1/1.5)
 * Fully compatible with all Paradox DLC Purple Phoenix DLC is partially deactivated due to conceits with 1309 and 1310 starts
 * Significant performance improvements over vanilla (despite the additional content). Over 20 million unnecessary event checks removed from Paradox code per game year.

Game Features

 * Play either Alternate or Actual History from In-Game Bookmarks
 * Play from 1309 to 1860 (Avignon Papcy to the firing on Fort Sumter).
 * Over 50 new countries with histories, missions and events
 * Completely revised Ideas and Idea Groups
 * Revised Building System with new manufactories
 * Over 100 Great Persons arrive as Advisors with unique traits, abilities and bonuses, and the option to create great works of art, literature, architecture and more.
 * Thousands of new events, decisions and missions, including significant historical events.
 * New mechanic: Admin Capacity
 * New mechanic: Centralization/Decentralization
 * New mechanic: Aristocratic Power
 * New mechanic: Research
 * New mechanic: Vassals
 * Set National Policies that focus your nation on goals for each century
 * Select up to 10 Idea Groups, starting at Admin Technology Level 1
 * Advance through 50 Administrative, Diplomatic and Military technology levels
 * Experience the Black Death as it sweeps across Europe
 * Engage in the 100 Years War, complete with the Dauphine and numerous decisions and events
 * Free Imperial Cities - the Archbishoprics in Europe have their own government type and ideas.
 * Completely revised and reworked Reformation with province-based reform desire and organic spread, as well as significant events and decisions to shape the state religion.
 * Reworked AI Attitudes and added two dozen new possible attitudes based on game situations.
 * Added Coptic, Anglican, Lutheran, Calvinist, Presbyterian, Anabaptist, Hussite and Zoroastrian religions with events, decisions, missions.
 * Added Byzantine, Indo-Persian and Japanese technology groups with unique units.
 * More than 20 new trade goods and pricing (courtesy of pac's New Economy mod).
 * Province Population, Base Income, Trade Goods, Manpower updated and balanced
 * Trade nodes completely revamped to match national borders, religious borders and physical features such as rivers and harbors.
 * Updated province names to reflect local and historical customs
 * Factions for Byzantium, Persia, Great Britain & Russia with events, missions and decisions driven by the factions.
 * Inflation is a fact of life. Every nation gets small incremental inflation, depending on size. Larger countries get more incremental inflation (15, 30, 50, 80 provinces).
 * Inflation is now realistic: it increases both revenues and expenses
 * Reach the 19th century and watch the world dynamically transform from an agrarian society into an industrial one
 * Imperial upkeep for larger countries based on size (15, 30, 50, 80 provinces).
 * Fully scripted Spanish Inquisition, including options for expelling Jews & Moors.
 * Fully scripted Hundred Years War, including many, many choices for the human player.
 * Added numerous trade features (rivers, harbors, etc).
 * Jizya taxes for all non-muslim provinces when the idea 'jizya' is achieved.
 * The Hanseatic League - The Hansa trading system, involving Kontors, Quartiers, etc.
 * The Northern League - a trading league in Northern Italy
 * Revised Mercantilism mechanic
 * Piety affects all nations that are neither Roman Catholic nor Orthodox/Coptic
 * New event graphics, new loading graphics
 * Supports random new world generator, including trade routes, etc.
 * New government types
 * Modified map (new water crossings, water crossings removed)