Version 3.7.1

Release Information
Release Date: 2018-9-11

General Changes and Fixes

 * Compatibility changes for vanilla 1.26 and Dharma DLC
 * Finally restored the Vintage Map submod to working order
 * Fixed the province manufactory view; you can now build manufactories from the provinces and not just the MacroBuilder (HOTFIXED)
 * Put some colors in the tooltip about not being able to make a core to make it easier to note the important words
 * Fixed major calculation issues with the culture spread mechanic that resulted in almost no conversion (HOTFIXED)
 * Now get a small war exhaustion reduction while at war to combat the unbalanced attrition WE (HOTFIXED)
 * Ideas that gave bonuses to max_states now give reduced state maintenance
 * Fixed a localistion issue where the duration of modifiers was not displaying (HOTFIXED)
 * Autonomy can be promoted in any province again, but the action gives less unrest reduction (still same unrest reduction for the total autonomy value)
 * Adjusted requirement for Agricultural Revolution Institution to start (often no grain-producing province in Britain had sufficient development)
 * Fixed calculations that resulted in abnormal/lack of growth in some areas
 * Fixed the fact that Galway and Mayo had no country names

States & Territories

 * Fixed an issue where State Capital buildings would vanish as soon as another buildings was built in the area (HOTFIXED)
 * The emperor can no longer continue to demand the same province while you are waiting to make it a core

Subjects

 * Senior Union partners who are notably smaller than their junior can transfer their seat of government to the larger nation (e.g. James the I and VI ) via diplomatic action
 * Fixed a balance issue (typo) where 10 liberty desire reduction was only 15 prestige (20 in vanilla; now 25 in VeF)
 * Fix an error where the horde enforcer modifier was never removed from Moscow; even if they broke free or were replaced as enforcer

Events/Missions/Decisions

 * The Naples events related to the Caltabellotta agreement now only give a territorial core on Djerba (if Sicily still holds it)
 * Toledo is restored only as a suzerainty following Juan Manual's rebellion
 * Spanish missions now give claims in N. Africa that do not compete with Portugal's
 * Unique mission branch for Savoy (4 missions)
 * Unique mission tree for Byzantium (36 missions); the "Byzantine Resurgance" events were removed and the bonuses rolled into the tree (HOTFIXED)
 * Unique mission tree for Poland (13 missions); Poland forming the Commonwealth is now by mission not decision
 * Unique mission tree for Lithuania (22 missions)
 * Unique mission tree for Moscow (17 missions)
 * Unique mission tree for Novgorod (14 missions)
 * Unique mission branch for Russian princes (6 missions)
 * All Russia nation formation decisions moved to mission trees/branch.
 * Hire privateers decision is now a policy so it can be turned on/off
 * Fixed some faulty localisation keys in event options
 * Fixed an issue where the event to colonise the Canaries would result in double buildings
 * Osman/Beylik missions now give claims to YOU instead of to Turkey who hasn't formed yet
 * Fix an issue in the French mission tree that required cores you might not get if the HYW doesn't happen
 * Fix an issue in the Moscow mission tree that required colonising empty provinces to wipe out Novgorod

Dynasty System

 * Characters beyond rulers/heirs/consorts can now be defined in history files and appear at startup
 * Now supports the historical definition of Cadet Branches; if your dynasty fails the realm will fall into a Union with a cadet branch before changing dynasties or a random union
 * Military prowess events for the heir and ruler now actually fire
 * Military prowess events added for high negative win/loss ratios (both heir and ruler)
 * Fertility and infertility ruler (and consort) traits/personalities are now taken into account for the birth of heirs
 * Event that suggests sending your wife away to a convent now activates a decision so you can change your mind later if circumstances change
 * Balancing adjustments to the death rates of characters
 * Exempt Elective Monarchy from the dynasty mechanics for now
 * Fixed localisation where the name "No Consort" would appear or the name of a regent would appear in place of the ruler who just died
 * Fixed the order of succession in many places (ruler's granddaughters would be skipped over; ruler's daughters were in the wrong place in the succession order)
 * Reduced the chances a bit for character death

Setup

 * A number of Area adjustments
 * Moved Murcia from Toledo to Upper Andalucia area (keep cultures separated)
 * Split Northern Naples between Naples area and Abruzzo area
 * Yotvings area now takes all three Yotvings culture provinces (getting them out of three separate areas that had other cultures)
 * Albania gives up it's southern province with Greek culture to northern Greece
 * Divide Moldavia into Moldavia and Chilia
 * Portugal's two areas are now three (added Lisbon area) for smaller areas
 * Divided North Serbia from Serbia for smaller areas
 * Divided Sofia from Bulgaria for smaller areas
 * Divided Minsk from White Ruthenia for smaller areas
 * Divided Oka from Smolensk for smaller areas
 * Anjou (nation) starts as a cadet branch of France's royal house
 * Achaea starts as a cadet branch of Naples' royal house
 * Fixed an issue where the war definitions for the Hundred Years War could accidentally cancel the next phase of the war
 * Added interim bookmarks Treaty of Troyes (1420) and Duke of Romagna (1503)
 * Any province that does not start with at least a territorial core will start with some separatism at game start
 * Province names in Hispanola are now based on the local tribes there when Columbus arrived; dynamic province names set up for the colonial powers
 * Ajuuraan is now in the correct tech group (was indian should be muslim) (HOTFIXED)
 * Adjusted historical province ownership and subjects in Galich-Voldynia (across multiple bookmarks)