Version 2.0.1

Release Information
Release Date:

Reason:

General Changes and Fixes

 * Fixed bug where completing Modernisation Crisis would not advance level
 * Fixed bug where the Presbyterian, Anglican, Hussite, and Anabaptist religions were all creating a Calvinist Center of Reformation
 * Granada Republic government can now create Trade Posts
 * Fixed bug where you could call a Crusade when there was no available crusade target
 * Added some Guelph/Ghibelline mechanics
 * Fixed bug where Natives would not change government when trying to reform. They will now reform into Despotic Monarchies
 * Lancaster and York can no longer sue for peace with each other. They must fight till the end!
 * Overlord will now be notified when a Crusade against its subject is imminent
 * Fixed conflict between Regencies and Heir Education
 * Removed uncolonized provinces from Manchuria region
 * Removed duplicate Casus Belli gained from Religious Ideas
 * Simple Terrain map mode is now 100% more colorful!
 * Fixed potential crash dealing with the Defenestration of Prague
 * Fixed bug with Aristocratic Privilege calculation that was resetting it to 0, causing Bureaucracy issues
 * Level 2 and 3 unit sprites now now appear at later dates
 * Fixed Papal States getting the regular republic and Papal election event
 * Papacy government now gives +1 Yearly Prestige instead of +2 Diplomatic Relations
 * Increased France's vassal integration penalty
 * Fixed Cardinal count going negative
 * Bohemia will no longer turn Orthodox unless Byzantium is big
 * Inca, Maya, and Aztec religions are now considered primitive (less income from gold/silver/gem, target of some CBs, etc)
 * Fixed bug where you were getting National Stability and Papal Influence modifications when the Regent came into power (this is only supposed to happen when the heir comes to power)
 * Tengri can now also convert to Shiite
 * Fixed Timurids getting some out-of-place provinces
 * Fixed name position in the Carpathians
 * AI will now only take the Force Conversion policy if their army is above 66% of their forcelimit
 * Lowered the base tax of Truba
 * Fixed some nations in Africa being unable to send out more than one Diplomat, and having nameless generals
 * Adjusted starting Ottoman tech visibility

General Balance

 * Peace offer to give up claims no longer gives Aggressive Expansion.
 * Peace offer to give up claims gives less prestige
 * AI will no longer take the peace option to give up claims
 * Adjusted the modifiers, costs, and building times of all buildings and manufactories
 * Can now build as many Printing Presses as you want
 * Manufactores now take the new trade goods into account (although no province uses those trade goods yet)
 * Weaving Houses can now also be built in Hemp and Dyes provinces
 * Gold, Silver, and Gems no longer have manufactories (as these are special "gold" trade goods)
 * Trade Companies can now also be built on Slaves provinces
 * Fisheries no longer require a port
 * Reduced the amount of naval forcelimits gained from ports
 * Lowered the amount of naval forcelimits gained from trade modifiers. These two changes should keep the absurd amount of naval forcelimit one had from having just 5 coastal provinces
 * Slightly increased the number of ships nations start with
 * Lowered the maintenance cost of Heavy Warship, Trade, and Light Warship ships.
 * Lowered the impact technology has on manpower to 3% per level (Was 5%, which is the vanilla value. But we have more tech levels)
 * Lowered the building cost of Heavy Warships and Trade Ships
 * Lowered the amount of National Stability gained from Sheriff's Office to 0.15 per (down from 0.25 per)
 * Sheriff's Office and Courthouse's effect on National Stability is now limited to 10 provinces each
 * You must now wait 50 years between each modernisation step
 * Removed the trade value and trade power modifiers from the Nile, Rhine, and Tigris & Euphrat Delta modifiers. Also removed the Fort Defense modifier from the Nile Delta modifier
 * The Holy War Casus Belli can now also be gained against your subjects' neighbors
 * AI subjects now have a manpower penalty

Disasters, Missions, and Decisions

 * Modernisation Crisis disaster now correctly checks that you have specific advisors instead of giving a bunch of modifiers for having any advisor
 * Mission to achieve Religious Unity will no longer appear, and will abort, if the Tolerance Above All policy is active
 * Military Improvement system is back on. For real this time
 * Orthodox Churches mission now gives the rewards correctly
 * Fixed Knights missions automatically aborting when taken
 * Updated some Knights missions that weren't updated for the new map
 * The Mandate of Heaven Lost disaster will no longer trigger if below 20 cities
 * Fixed bug with missions to build an army or a navy immediately completing
 * Missions to build an army or navy once again requires the army or navy to be at 75% of forcelimits to succeed
 * Emergency Conscription decision now gives more manpower
 * Emergency Conscription decision now gives a penalty to manpower recovery, goods produced, and tax, instead of national unrest
 * Fixed bug where the decision to close Japan to westerners could be taken repeatedly
 * Russia's decision to move the capital to St Petersburg can now also be taken if you have modernised
 * Modernisation Crisis disaster now happens faster if the ruler has above average ADM skill, and slower if the ruler has below average ADM skill
 * Modernisation Crisis disaster now gives 300 National Stability on completion if Stability is less than 3, instead of a direct 1 Stability
 * Forming Spain now removes the cores of the Spanish minors from owned provinces
 * Players without Art of War can now form Westphalia. Players with Art of War will not get the decision until the Thirty Years War is over
 * Added decision for old rulers to abdicate
 * Horde decision to reform the government now requires Stability 1 (was 3)
 * Moved the Government values display to a new decision and added information to the regular Display National Statistics decision
 * Canals now require ADM tech 35 to see the decision, and 44 to take the decision. They were using the vanilla tech levels
 * Teuton's decision to form Prussia is now visible to the players from the start (requirements are still the same)
 * Lowered the monarch point cost of the Claim the Roman Throne decision

Events

 * Black Death spread event will no longer trigger on provinces that have no provinces it can spread to (no visible effect for the players)
 * 'Support Clergy' option of event 'Clergy Condemns a Popular Philosopher!' now gives -100 National Stability (was -500)
 * Reformer events that enable the Protestant religions are now Major events and will also create an appropriate Center of Reformation
 * Reformer events that change the State Religion will now change it in the option instead of immediately, so you can see that it changed it
 * Events advancing a modernisation level (once disaster is complete) now have a MTTH of 1 year instead of 20
 * Removed vanilla event that was spawning odd Patriot rebels
 * 'Country Before Faith' now has a smaller MTTH, but the MTTH now scales with size
 * The primary stability gain/loss events now show the stability gain/loss in the tooltip instead of the event text
 * Added a couple of random events to the Modernisation Crisis disaster
 * Lowered the MTTH for the cultural spread event
 * Lowered the chance of getting the events changing the province trade goods to gems, gold, silver, iron, etc
 * Fixed bug where you could get the Death of a Regent event if your ruler had died and you had not yet placed your regent in power
 * Fixed bug where the Death of a Regent event was giving you possible replacement options that you normally shouldn't have
 * Fixed bug where the Noble option of the Death of a Regent event was giving an out-of-place +2 DIP skill to the ruler that was about to get replaced

Policies and Ideas

 * Policy to expand the bureaucracy will now show up from the start. It still requires ADM tech 11, though.
 * Replaced sources of War Exhaustion Cost with Monthly War Exhaustion
 * National Unity policy is now visible from the start. It still requires ADM tech 3, though.
 * Lower and Upper Bavaria now use Bavarian Ideas instead of generic National Ideas
 * Fixed bug where there were 2 policies called Power to the Nobles (one was supposed to be Power to the Traders)
 * Adjusted Advisor Costs in Centralization and Delegative Ideas

History

 * Fixed bug where Transylvania was starting with vassal flags and integration step 1 opinion towards Hungary in 1309, when they weren't a vassal
 * The Nile Delta province modifier is now actually in the Nile Delta, and not halfway to Ethiopia
 * Adjusted tax, manpower, and trade goods of Jolof's provinces
 * Hungary is now a historical friend of Lower Bavaria
 * Moved the capital of Hungary to Buda
 * Moved the Center of Trade in Pest to Buda
 * Devon now produces Copper instead of Silver
 * Added starting rulers to some African nations

Localization

 * Display Vassal Integration decision now correctly mentions long-term vassals giving Diplomatic Monarch Points, and not Administrative Monarch Points
 * Display Vassal Integration decision now also mentions the National Stability gain from long-term vassals, and that Marches and Union Juniors also provide the bonus
 * The events informing you of long-term vassals now have clearer and more informative tooltips, as well as more accurate information
 * Army and Navy Forcelimit tooltip line that said "Buildings in X Provinces: Y" (gaining Y forcelimits in X number of provinces) now reads "Buildings and Modifiers in X Provinces: Y" since it was also taking into account the forcelimits gained from province modifiers.
 * Fixed various localizations dealing with the Shogunate and Japan mentioning Catholic stuff
 * Fixed some provinces having the wrong name
 * Some idea groups were showing effects from 1.2 that were no longer present or had the wrong value. NO MORE!
 * Added clearer tooltips to the Regency selection event
 * The heir inheriting the throne will no longer show your regent getting killed

Glory of Byzantium

 * Fixed some sources of National Stability not giving National Stability
 * The Nile Delta province modifier is now actually in the Nile Delta, and not halfway to Ethiopia
 * Added missing localisation for Vinland events