Version 3.0.1

Release Information
Release Date: 2015-11-1

Reason: Bug fixes

Changes

 * Added more starting forts
 * Things that would change a province's religion now avoid targetting centers of reformation
 * Fixed some Reformation events affecting a province in Greenland instead of Stockholm
 * Added ideas for Cornwall
 * Removed Portugese Adventurers triggered modifier
 * Added check to various triggered modifiers so they do not appear outside of a normal or historical setup
 * Perm can now form Russia
 * Lowered the prestige loss from having your capital occupied from -15 to -5
 * Some trade goods should no longer share the same color with other trade goods
 * Changed the modifiers provided by trade goods
 * Overhauled the reformation of the Western Roman Empire
 * Implemented basic fort removal/rebuilding system. When a province is occupied, there is now a 10% chance that the basic fortificatons will be destroyed.
 * Fixed religion icons for the Mesoamerican and South American religions
 * Adjusted the modifiers of some focus group policies
 * Adjusted the Inefficient Bureaucracy modifier
 * Added provinces that were missing from the Justinian's Realm region
 * Warning when destroying buildings is now clearer and less intrusive
 * Fixed the position of the slider in the Macro Build Interface
 * The historical bookmark is no longer visible when using Glory of Byzantium sub-mod
 * Bookmarks are now centered on the correct province
 * Italy can no longer claim the Roman Throne
 * Eastern tech AI nations can now pick Exploration Ideas at tech 12
 * Denmark's mission to take a Baltic center of trade can no longer immediately succeed when taken
 * Added missing Pisan core in Cagliari. Added missing Byzantine core in Thessaly
 * Added starting government values for Byzantium and Persia in GoB sub-mod
 * Added default starting government values for nations that did not have any
 * Fixed bug with setup event not occuring when playing with the GoB sub-mod
 * Added missing flavor events for France
 * Added missing decision for Burgundy to declare independence
 * The Tolerance finisher policy now increases the chance of getting the culture change event instead of the culture spread speed
 * Missionary Strength modifiers from the Great Persons have been lowered to 1.5%.
 * AI versions of the Great Persons have been brought in line with the Great Persons.
 * Cristobal Colon no longer gives +2 Leader Pool
 * Russian nobles now take their castles with them
 * You will no longer get the Reformer advisors unless you change religion
 * Horde governments now have ranks
 * Forming the Mongols will now make you empire rank
 * Timurids are now Sunni
 * Egypt in the main mod is now a Sunni, Egyptian (arabic), and muslim tech Absolute Monarchy
 * Egypt in GoB is now a Coptic, Egyptian (different from above), and byzantine tech Despotic Monarchy
 * Added Core Creation reduction to Timurids ideas
 * Event that spawns Timurids is now a major event
 * Players playing Chagatai now have the option to stay as Chagatai if they wish
 * Adjusted Timurid spawning event so they appear with the correct tech levels instead of tech 0
 * Changing to Timurids as Chagatai now gives you the option of getting Timurids ideas
 * Timurids should no longer appear in the middle of a tribal succession crisis
 * The AI now places more importance on Exploration ideas
 * AI Alsace will now take Innovative ideas instead of Religious ideas (combined with the previous changes, the Calvinist CoR that spawns in Strassburg should survive more often)
 * The Revenue Service building can now be built in provinces with 20+ development
 * Fixed some ruler name issues with Andhra
 * Added Byzantine decision to begin the journey of recovering all of Justinian's realm
 * Fabricating claims should now correctly give Bully/Aggressor points. And the amount of points was reduced
 * Fixed Swiss Confederation government having two Kingdom Rank entries and no Empire rank
 * Fixed Bharat government name entry checking the wrong tag
 * Fixed the Mayan male government titles
 * Fixed the colonial focus group policies looking for a non-existent idea group
 * Get control of naval supplies mission now looks for Hemp as well as Timber
 * France's Conquer Milan mission now gives a reward
 * Added vanilla events for the Hansa, Poland, and Protestantism
 * Added missing VeF events for Sweden
 * Added the ability to elect the governor of your vassals (if you selected that government for them)
 * Removed revolution disaster
 * Added some missions for Turkey
 * Crusader states can now be restored if they fall
 * Fixed bug where claim fabrication on Osman's provinces would get canceled
 * Expand the Bureaucracy policy now requires ADM tech 3
 * Added Encyclopedia
 * Adjusted Theodosian Walls
 * Changed the Byzantine Decline modifiers to mostly affect autonomy
 * Added Rise of the Turks modifier for the turkish minors
 * Removed Byzantine core from Euboea, Crete, and Cyclades
 * The Knight's government now provides religious unity
 * Orthodoxy is now harder to convert
 * Rise of the Ottomans now provides manpower recovery speed instead of mercenary-related modifiers
 * Florence, Lucca, Novgorod, Piombino, Pisa, Siena, and Venice now have fixed capitals
 * Cornwall can now form Celtica
 * Fixed various events with bad event pictures
 * Removed starting castle in Gotland
 * Fixed religious icons in Ledger
 * Implemented 1.13.2 vanilla changes
 * Fixed possible exploit with Janissaries
 * Assassination of Noble event now lowers prestige instead of Legitimacy
 * Tribal and Nomad governments can no longer get the focus group policies
 * Changed stab hits in some Nomad/tribal events to National Stability hits
 * Heir falls ill event: Increased prestige gain in first option. Lowered heir death chance in second option. Lowered maluses and increased bonuses in second option
 * Terrible Accident: Greatly lowered prestige hit in second option. Made the event rarer
 * Absolute Monarchy, Feudal Monarchy, and Enlightened Despotism are now available for government change
 * Added capital names to some provinces in Africa
 * Fixed a broken event in the Natives sub-mod