Version 3.6

Release Information
Release Date: 2017-11-19

General Changes and Fixes

 * Compatibility with 1.23 and Cradle of Civilization DLC
 * Adjustments to reinforcement rate and costs (slower rate and lower the cost) in an attempt to give the defender some advantage on their home field but without bankrupting the attacker
 * Make use of the new development cost modifier that is Common-Sense only to address balance issues for those without the DLC
 * Development cost modifiers in national ideas now affect development growth events
 * Reduced Imperial Authority from free cities and number of princes (AI was forming the HRE way too frequently)
 * Performance enhancements by limiting some cyclic maintenance operations to relevant provinces and reducing resource-based triggered modifiers to a five-year cycle check
 * Modifiers for each age to add general adjustments and help counteract the effects of late-game development growth
 * Rise of the Ottomans is significantly nerfed for humans; they get a lesser bonus and only up to 8 cities
 * Limited startup text currently available; more to follow

Governance

 * Expand the Bureaucracy policy is obsolete; replaced with alternative policies which do not affect governance
 * Governance is now based on administrative technology level instead of a general variable
 * Inefficient Bureaucracy now increases autonomy at the edge of the realm first (provinces are internally calculated into layered rings) then moves inward
 * Corruption is no longer reduced by spending gold; instead it reaches an equilibrium based on modifiers including the current age. Sources of corruption have been adjusted extensively
 * Meritocracy gain and limits based on corruption level
 * Meritocracy modifiers now move in smaller stages to minimize the jumps in discipline modifier between levels
 * AI nomads now get help building their capital (unlike a human, it doesn't know how to reform) which will allow nomads who should be reforming to meet the requirements to do so

Diplomacy

 * Hanseatic League now uses diplomatic actions to join/leave/invite/expel instead of decisions
 * Diplomatic action for colonizers to displace migratory native nations with a colony; European nations can no longer declare war on these nations (but your colonies can)
 * Pope can now offer the Virtus Post Solium benefits via diplomatic action
 * Annul marriage diplomatic action available
 * New diplomatic action to bring together the Swiss cantons diplomatically

Subjects

 * Fix an issue where Hedjaz would revert to a normal vassal but never integrate
 * If your subject forms a new nation no longer reset the integration progress
 * If a union senior shrinks sufficiently the primary crown may switch
 * Ethnarchies now confer lower liberty desire in exchange for slower integration
 * Speeding up integration no longer costs extra MP but does raise corruption for overlord and subject
 * New Swiss Confederate subject type

Events/Missions/Decisions

 * Rise of Timur should now properly deal with Chagtai as a vassal state to Timur
 * Generals bored event can no longer fire if you have any war exhaustion or overextension
 * Stricter limits on pragmatic sanction (higher imperial influence, legitimacy, and heir claim)
 * Fix some event localizations caused by conflict with vanilla

Realm Managment and Government

 * More finesse is given to land disposition options; you can now choose to reduce/raise the particular type of ownership by a set amount or to a set level (reduce all noble ownership by 1 level; donate church land until they own 40% in all provinces in the area)
 * The people being exterminated or deported through the culture options now have a chance to spawn rebels and resist
 * Addressed some edge cases where you could end up with duplicate nobility buildings
 * Theocratic governments will change if a country changes religion as appropriate (no more protestant archbishops)
 * Fixed an error where the Knights could constantly spawn new rulers when the first one died

Setup

 * Reduce the amount of Romuva provinces (Kurland and Wenden) in the Livonian order for balance and gameplay (the AI seemed incapable of remaining Catholic)
 * Fix an issue where dynamic province names put the Bahamas in the middle of Bohemia
 * Adjust the starting autonomy in Yuan based on distance from the capital
 * Move slovak culture to the more appropriate west slavic culture group
 * Change the government of Bohemia from 1353 so they don't immediately lose the emperorship
 * Fix the starting institutions in Fantasia submod and allow them to instantly spread to all capitals when started (for balance)
 * Make Aydin and Karesi dislike Osman so the AI will stop getting trapped on the Aegean islands
 * Saxon is now an accepted culture for Mecklenburg
 * Byzantium no longer starts with War Exhaustion in Fantasia submod
 * New bookmark for the Red Turban Rebellion in China (1356)
 * Lots of history added up to 1444; an issue with Bohemia and the Hussites regarding religious conflict in the HRE meant the bookmarks didn't make the release
 * Lots of natives added to the Native submod
 * Flags now properly set in Toledo history file to allow the Castilian civil war events to work properly