Version 3.0 Beta

= Beta 1 =

Release Information
Release Date: 2015-8-30

Reason: Beta Release

Changes

 * Updated for Common Sense. This includes many changes done by Paradox that may not be listed here.

General Changes and Fixes

 * The Treasurer now gives +10% National Tax Modifier (up from 5%)
 * The Theologian now gives -2 National Unrest (up from -1)
 * The Fortification Expert now gives +20% Fort Defence (down from 25%)
 * Imperial City government modifiers adjusted (removed most of the modifiers, gave it development cost reduction). Elections also every 4 years.
 * Player bonuses now also provide +1 Possible Advisors, +50% Naval Forcelimits, and +50% Land Forcelimits (was 25%)
 * Revolutionary rebels will now look to change the government into a Constitutional Republic.
 * Revolutionary rebels can now spawn for republics, but won't spawn for any parliamentary government.
 * Incan reforms now get 10% Morale of Armies (was 5%)
 * Lutheran, Anglican, and Presbyterian no longer have Fervor. They now use the Church Power/Aspects mechanic from Common Sense
 * Confucianism now has a different color, and is now in the Eastern religion group
 * Divided Buddhism into Theravada, Vajrayana, and Mahayana
 * Zoroastrianism bonuses changed to +1 Tolerance of the True Faith and +10% Trade Efficiency
 * Personal deities will no longer appear for regency councils
 * Removed the military improvement system
 * Pagan and Reformed Pagan rebels will now enforce their demands correctly
 * Available rulers for republic elections will now have fixed stats
 * Reworked the Papacy mechanics
 * Water now has a new color
 * Reworked buildings
 * Dynamic province names have been updated
 * Sandomierz, Krakow, and Kujavy should no longer show up as vassals of Poland when Poland is forced to release them
 * Hordes no longer get autonomy applied to all their provinces at the start of the game. Instead the Horde governments now have a minimum autonomy
 * Celestial Empire and Yuan's unique government now have a minimum autonomy
 * Added Alaska colonial region
 * Removed Guayana colonial region
 * Lowered base Advisor pool to 3 and base Relations slots to 4
 * Religious tolerance in many places has been restored to levels closer to vanilla
 * VeF Regency mechanics no longer apply to nomads

AI

 * Disloyal vassals now look to weaken their overlord (CS change)
 * Imperial Cities are now more likely to be Capitalist or Diplomatic
 * Receives -20% Development Cost and +50% Land Forcelimits (was 25%) when playing with AI bonuses
 * There is now more variety to which units the AI uses
 * Removed various non-vital AI attitudes

War

 * Cleansing of Heretics CB now available for those without Art of War
 * Colonial Nations now always have access to the Colonial Conquest CB
 * Revoke Electorate CB no longer available with Common Sense (they get the new diplomatic action)
 * Maya Confederation CB now has "take the capital" as wargoal, instead of "take a province"
 * Added Unify China CB for Chinese nations
 * Lowered the cost of assaulting to 5 military power (from 10)

Nation Designer

 * Added Development Cost, Imperial Authority, and Fort Maintenance ideas
 * Lowered Enemy Core-Creation Cost on us idea to 15% (from 25%)

Events and Disasters

 * Added a Jousting event chain for western monarchies
 * The Black Death may now reappear in 1420, 1570, and 1650
 * Internal Conflicts disaster now requires 2 Stability to end (was 1), and no provinces controlled by rebels (instead of no active revolts)
 * Aspirations for Liberty disaster can now start after ADM tech 22 (was 1700) and occurs for nations without parliaments
 * Aspirations for LIberty, Peasants' War, Religious Turmoil, and Revolution disasters now require no provinces controlled by rebels to end (instead of no active revolts)
 * Added Castilian Civil War disaster
 * Added English Civil War disaster
 * Added French Wars of Religion disaster
 * Added Time of Troubles disaster
 * Added events for Buddhism
 * Added events for Bahmanis, Bengal, Orissa, Tlaxcala, Tarascan, Jaunpur, Inca, Mewar, Gujarat
 * Added Fulani Jihad event chain
 * Events that should not trigger during a regency will no longer trigger during a VeF regency.
 * Events that should be triggering during a regency can now trigger during a VeF regency.
 * Added events for Kilwa, Morocco, Kanem Bornu, and Western Africa

Missions and Decisions

 * Added decision to form Sokoto
 * Many missions have been reworked based on changes in vanilla
 * Added new missions from vanilla
 * Added decision to form Bharat for hindu nations in India
 * Added decision to form Hindustan for muslim nations in India
 * Formation decisions have been reworked. Various decisions are no longer available to the AI (like Angevin Union, Al-Arabia, etc). They now account for the VeF regency mechanics properly. They now require no separatism in key provinces. Many now have ADM tech requirements. They no longer require National Unity policy. Many will change your government rank, and kick you out of the HRE if it changes you to Emperor rank, or to Kingdom rank if you're not an Elector.
 * Added decisions to form Courland, Croatia, and Egypt
 * Removed decision to form Livonia
 * Holy Roman Emperor can no longer form Germany
 * Added decision for monarchies and republics to become a Theocracy
 * Decision to reform government from Iqta no longer requires western technology. Admin tech requirement increased to 22 (from 12).
 * Added decisions to secularize western Theocracies
 * Added decision to form Carthage

Technology

 * Client States now become available later in the game (around 1700)
 * Forced March now becomes available later in the game
 * Administrative Efficiency now caps at 50% (as it affects coring cost now), but becomes available in smaller bursts and earlier
 * Added Development Efficiency from Common Sense, which will also become available in smaller bursts

Policies and Modifiers

 * Maximum number of active policies lowered to 8 (from 20).
 * Various modifiers have been updated for Common Sense.
 * Removed the Highland Charge triggered modifier.
 * Administrative Efficiency now appears at 12.5% intervals, and caps at 50% (was 25% intervals and capped at 75%).
 * Base Tolerance of Heretics is now -2 (was -2.5). Base Tolerance of Heathens is now -3 (was -3.5).
 * Cut the malus on Legitimacy and Republican Tradition by the Sow Discontent diplomatic action in half.

Ideas

 * Netherlands ideas now has -10% Development Cost instead of +10% Production Efficiency
 * Lowered France's bonus to 5% Discipline (from 10%)
 * France's first idea now also gives -10% Diplomatic Annexation Cost
 * France's Elan no longer gives Army Morale Recovery Speed
 * France's ideas now give -20% Fort Maintenance instead of +30% Fort Defense
 * Ottoman Traditions no longer give Siege Ability. Discipline lowered to 5%
 * Ottoman Traditions now give +20% Land Forcelimits. Core Creation reduction moved to Ghazi
 * Ottoman ideas now give +3 Tolerance of Heathens instead of 1
 * Prussian ambitions is now -5% Development Cost instead of -20% Unjustified Demands
 * Austrian traditions now give +10% Morale of Armies instead of -2% Prestige Decay
 * Austria's Imperial Ambitions now also give -15% Diplomatic Annexation Cost
 * Austria's Military Border now gives +15% Garrison Growth and -10% Fort Maintenance instead of Fort Defense
 * Austria's Austrian Court now gives +1 Diplomatic Relations instead of +2
 * Austria's Hofkriegsrat now also gives +3% Discipline
 * Ming Traditions now give -20% Fort Maintenance instead of Provincial Trade Power Modifier
 * Bavarian Traditions now give +50% Heir Chance instead of Inflation Reduction
 * Bavarian Ambitions now give -10% Development Cost instead of Imperial Authority
 * Persian Traditions now +10% Morale of Armies instead of Army Morale Recovery Speed
 * Persia's 2nd idea now gives +10% Goods Produced Modifier instead of +10% Production Efficiency
 * Persia's Ghulams now give +5% Discipline instead of +10%
 * Scotland Traditions now give +20% Land Forcelimit Modifier instead of Army Morale Recovery Speed
 * Naples Traditions now give Army Morale Recovery instead of Navy Morale Recovery
 * Naples now gets -10% Development Cost instead of +10% National Tax Modifier
 * Naples now gets +20% Naval Forcelimits instead of Galley Cost reduction
 * Aragon Traditions now give +20% Galley Combat Ability (up from 10%)
 * Aragon now gets +20% Naval Forcelimits instead of Galley Cost reduction
 * Aragon now gets -0.05 Monthly Autonomy instead of Inflation Reduction
 * Milan now gets -10% Development Cost instead of National Tax Modifier
 * Bohemian Traditions now give +10% Imperial Authority (up from 5%)
 * Bohemia now gets +50% Enemy Core Creation Cost on us (down from 75%)
 * Ethiopia now gets +50% Heir Chance (up from 25%)
 * Ethiopia now also gets -10% Points to gain Stability
 * Dai Viet Traditions now give +50% Enemy Core Creation Cost on us (down from 66%)
 * Saxony now gets +50% Heir Chance (up from 25%)
 * Saxony's Corpus Evangelicorum now gives 1 Diplomatic Relations (down from 2) and +10% Church Power Modifier
 * Saxony now gets +5% Discipline (down from 10%)
 * Saxony now gets +10% Goods Produced Modifier instead of Production Efficiency
 * Marwar traditions now give +15% Manpower Recovery Speed (down from 20%)
 * Marwar now gets +10% Goods Produced Modifier instead of Production Efficiency
 * Orissa now gets +10% Goods Produced Modifier instead of Production Efficiency
 * Orissa traditions now give +15% Garrison Size instead of Fort Defense
 * Assam now gets +50% Heir Chance (up from 25%)
 * Assam now gets -10% Development Cost instead of Production Efficiency
 * Assam now gets +1 Attrition for Enemies (up from 0.5)
 * Assam now gets +15% Manpower Recovery Speed (down from 20%)
 * Tuscan traditions now give -10% Development Cost instead of National Tax Modifier
 * USA now gets +15% Goods Produced Modifier instead of Production Efficiency
 * Swiss Ambitions now give +5% Discipline (down from 10%)
 * Swiss ideas now give -20% Fort Maintenance instead of Fort Defense
 * Swiss ideas now give -10% Development Cost instead of War Exhaustion Reduction
 * Swiss ideas now give Tolerance of Heretics instead of Religious Unity
 * Brittany now gets +25% Enemy Core Creation Cost on us (down from 50%)
 * Kongo now gets +50% Heir Chance (up from 25%) and -25% Envoy Travel Time
 * Cherokee ideas now give +25% Enemy Core Creaton Cost on us (down from 50%)
 * Mogadishu now gets -10% Development Cost
 * Trebizond now gets +50% Heir Chance (up from 25%)
 * Georgia traditions now give +50% Enemy Core Creation Cost on us (down from 100%)
 * Added ideas for Sunda
 * Silesian ideas now give +50% Heir Chance (up from 25%)
 * Silesian ideas now give -10% Building and Development cost instead of Trade Power
 * Ajuuraan ideas now give -10% Development Cost
 * Added ideas for Ryazan, Tver, Yaroslavl, Pskov, Polotsk, and Smolensk
 * Tarascan ideas now give -10% Fort Maintenance, and Fort Defense lowered to +10% (down from 15%)
 * Karaman traditions now give +10% Morale of Armies instead of -10% Core Creation cost (moved to Ghazi)
 * Karaman ideas now give -10% Development Cost
 * Added ideas for Akan States
 * Inca ideas now give -10% Development Cost instead of +1 Colonist
 * Teutonic Ideas now give +5% Church Power Modifier instead of AE Impact
 * Armenian Ideas now give +25% Enemy Core Creation Cost on us (down from 50%)
 * Katsinan ideas now give -10% Development Cost instead of Build Cost
 * Khivan ideas now give +20% Caravan Power (was 15%)
 * Added ideas for Zaporozhie
 * Wurzburg Traditions now provide 5% Church Power Modifier and 0.25 Monthly Fervor
 * Ceylon now gets 50% Enemy Core Creation Cost on us (down from 100%) and 50% Available Mercenaries (down from 100%)
 * Candar now gets -10% Development Cost instead of Build Cost
 * Holstein now gets 25% Enemy Core Creation Cost on us (down from 50%)
 * Hessian ambitions now give 5% Discipline (down from 10%)
 * Added ideas for Arakan, Northumberland, Munster, Thuringia, Lanna, Hanthawaddy, Kutai
 * Champa now gets +0.5 Navy Tradition instead of Light Warship Combat Ability
 * Berber ideas now give +50% Enemy Core Creation Cost on us (down from 100%)
 * Berber ideas now also give +10% Looting Speed
 * Berber ideas now give +1 Attrition for Enemies instead of -20% Attrition
 * Rajput ideas now give +1 Land Leader Fire instead of Shock
 * Theocracy ideas now also give +10% Garrison Size
 * Theocracy traditions now give 15% Manpower Recovery Spead (was 20%)
 * Theocracy ambitions now give -10% Culture Conversion cost instead of Natonal Manpower Modifier
 * Theocracy ideas now give 5% Discipline instead of 10%
 * Dravidian ideas now give 10% Producton Efficiency (was 15%)
 * Bengali traditions now give Tolerance of Heathens instead of Religious Unity. Religious Unity is now given by the first idea, replacing the tolerance.
 * Gujarati traditions now give Tolerance of Heathens instead of Interests per Annum. The first idea now gives Religious Unity instead of tolerance.
 * Indian Sultanate traditions now give Tolerance of Heathens and Cavalry Combat Ability instead of Religious Unity and Infantry Combat Ability. The first idea now gives Religious Unity instead of tolerance
 * Indian Sultanate ambitions now give Infantry Power instead of Missionary Strength.
 * Horde Traditions now give -5 Years of Separatism instead of War Exhaustion reduction
 * Anatolian Beylik traditions now give +10% Looting Speed. -10% Core Creation Cost moved to Ghazi.
 * Daimyo ideas now give 5% Discipline (was 10%)
 * German traditions now give +10% Infantry Combat Ability instead of National Tax Modifier
 * German ideas now give +1 Prestige (was +0.5)
 * Irish Traditions now give +10% Trade Efficiency instead of Republican Tradition.
 * Irish Ambitions now give +1 Legitimacy and +0.5 Republican Tradition instead of Trade Efficiency
 * Irish ideas now give +5% Church Power Modifier and +0.25 Monthly Ferver instead of Tolerance of the True Faith and the penalty to Tolerance of Heretics
 * Malayan culture nations now get Malayan ideas
 * Tripoli no longer gets Arabian ideas
 * Latin ideas now get 25% Enemy Core Creation Cost on us (was 50%) and +10% Garrison Size
 * Added new Swahli ideas
 * Hungarian Traditions now give +1 Diplomatic Relations (was 2)
 * Hungarian ideas now give +5% Discipline (was 10%), +10% Production Efficiency (was 15%), and +15% Domestic Trade Power (was 10%)
 * Serbian traditions now give +15% Reinforce Speed (was 10%)
 * Serbian ideas now has Cavalry Cost before Cavalry Combat ability
 * Added ideas for Fong States
 * Added new African ideas
 * Loango and Ndongo now get Kongo ideas
 * Native traditions now give 15% Manpower Recovery Speed (was 20%)
 * Mesoamerican traditions now give 50% Heir Chance (was 25%)
 * Mesoamerican ideas now also give +5% Trade Efficiency
 * Tibetan ideas now give -10% Idea Cost instead of Technology Cost
 * Shan traditions now give +50% Heir Chance (was 25%)
 * Shan ideas now also give +10% Looting Strength
 * Vindhyan traditions now give -20% Fort Maintenance instead of Diplomatic Relations
 * Added Loatian ideas, Somali ideas, Sulawesi ideas, Mayan ideas, Bahmanis ideas, Jaunpur ideas
 * Most ideas that gave 2 Diplomatic Relations now give 1
 * General reduction in Discipline
 * Timurids and Mughals now get different ideas
 * Hansa ideas now also give -10% Time to Justify Trade Conflict. Lowered Manpower Recovery Speed to 15% (from 20%)
 * Manchu ideas have received many changes
 * Nepalese ideas now gives +15% Fort Defense (was 10%). Discipline and Manpower Recovery Speed switched places.
 * Various ideas that give Heir Chance have been increased to 50%
 * Added Fulani Jihad/Sokoto ideas
 * Prestige Decay modifiers in many ideas have been lowered to 1%
 * Ideas that gave Trade Income now give Trade Efficiency or something else (as Trade Efficiency now increases trade income only, and the trade income modifier has been removed)
 * Added ideas for Mutapa, Baluchistan, Orleans, Kangra, Luxembourg, Leon, Nizhny Novgorod, Mazovia, Galicia, Nevers, Medri Bahri, Moluccan, Greek, and French Ducal ideas.
 * Yuan traditions now give +2 Tolerance of Heretics instead of -0.015 War Exhaustion
 * Danzig will now properly get Danzig ideas instead of Hansa ideas
 * Italian ideas no longer get +1 Diplomatic Reputation
 * Changed Jerusalem ideas to something less... overpowered

Setup

 * New map for Italy
 * New map for eastern North America
 * Added some more provinces in Southeast Asia
 * New map for the Caucasus
 * Reworked cultures in Europe
 * Muslim states in the Horn of Africa are now in the Muslim graphical group instead of African
 * Some Muslim/Indian tech nations in the Eastern Africa now use Sudanese or Subsaharan units (still Muslim or Indian tech)
 * Changed the colors of some nations
 * Added Omani and Yemeni cultures
 * Changed trade goods in many places
 * Granada now uses Western units (still Muslim tech)
 * Most states will now start with 0 Mercantilism
 * Central Africa and Madagascar tags moved to the Natives sub-mod
 * Removed the Amako tag and replaced it with the Amago tag (same clan)
 * Yuan's religion is now Vajrayana
 * Turkish culture moved out of Turko-Semitic (renamed Arabic) group and into new Oghuz group (along with Azerbaijani and Turkmeni)
 * Added Central Indian culture group

= Beta 2 =

Release Information
Release Date: 2015-9-7

Reason: Beta Release

Changes

 * Removed the research display decision
 * Fixed dynamic province name for Dambovita
 * Belgium formation no longer requires Dunkerque, Artois, Cambray, and Rethel
 * Confirmation message when joining the HRE no longer incorrectly warns you that your government rank will be reduced to County
 * Adam's Bridge is now a strait
 * Fixed Rodhes's strait being blockaded by ships in the wrong sea zone
 * Albenga is no longer a copy of Genoa
 * Venezia is now marshy
 * Turkish name for Thrakesion province is now Izmir instead of Sugla
 * Fixed religions in Tibet
 * Fixed some province name oddities in Middle East
 * Fixed some Serenissima Italia content refering to Huesca instead of Venezia
 * Fixed Moscow Cathedral being built in Graz
 * Buffed Economic ideas
 * Small nerf to Innovative ideas
 * Small buff to Religious ideas
 * Adjusted various idea modifiers (both basic and country ideas)
 * Most Tolerance values are now back to their original vanilla/pre-2.0 values
 * Adjusted religious conversion speed
 * Most Great Person advisors that gave Missionary Strength now give Missionary Strength vs Heretics instead
 * Black Death no longer affects morale of armies
 * Removed duplicate Pentarchy triggered modifier
 * Hinduism can now convert to Jainism
 * Lowered the effects of Tolerance. Positive Tolerance no longer lowers local missionary strength. Negative tolerance now has a bigger effect on unrest
 * An active missionary now increases unrest by 6 instead of 4
 * Autonomy now has a lower effect on unrest
 * Lowered War's effect on War Exhaustion, and Peace's effect on manpower recovery speed
 * Increased base Tolerance of the True Faith by 1. And lowered based Advisor pool by 1.
 * Adjusted the effects of War Exhaustion
 * Changed the effects of Piety
 * Defender of the Faith no longer affects Tolerance and Fervor, provides less morale, and more war exhaustion reduction
 * Legitimacy no longer affects forvor and church power
 * Prestige no longer affects diplomatic reputation. Has a bigger effect on fervor.
 * Being Shogun provides a small tech cost reduction
 * The Noble regent now gives a smaller Cavalry Cost reduction
 * Re-introduced the religious decisions
 * Added flag for Piombino
 * It is now possible to tell Milan, Mantua, Trent, and Verona apart
 * Lubeck is no longer ruled by a vampire
 * It is once again possible to form the Hansa
 * Fixed GoB base_production values
 * Fixed BYZ starting WE in GoB
 * Fixed numerous bugs with cardinal numbers
 * Fixed minor bugs in the jousting event chains
 * All nation formation decisions now follow the same standard
 * Added missing vanilla decisions
 * Increased manpower from base manpower by 20%
 * Jade is now worth something
 * La Rochelle now produces Salt instead of Fish. Poitou now produces Spirits instead of Fish
 * Renamed Two Sicilies to Sicily, and formation no longer has a tech requirement
 * Added Greek dynamic province names for various provinces in Anatolia
 * Byzantium should no longer start with very high War Exhaustion in Glory of Byzantium
 * Horde Enforcer modifier will now properly be removed from Muscovy if it forms Russia before the horde collapses.
 * The old Imperial Maintenance triggered modifier managed to sneak its way into Beta 1 but has been located and summarily executed, again.
 * Number of active polices reduced from 10 to 8.
 * Increased the years required before a policy can be revoked to 20.
 * Added hidden modifier granting increased vassal integration speed to the diplomacy finisher policy.(E Pluribus Unum)
 * Added hidden modifier granting additional monthly stability points to the homefront finisher policy.(Domestic Tranquility)
 * The reduced AE impact modifier granted by the warfare finisher policy has been changed to +2 free leaders.(Ministry of Applied Strategery)
 * The nigh useless garrison growth modifier granted by the second homefront specialization policy has been replaced with a reduction to fort maintenance.(Fortified Homefront Specialization)
 * Various bug fixes and spell checks.

= Beta 3 =

Release Information
Release Date: 2015-9-20

Reason: Beta Release

Changes

 * New, smoother, setup routine
 * Appropriate historical rivalries if France is subjugated during the HYW
 * Fixed dates of Rimini heir
 * No Shiite conversion event for Persia in GoB
 * Limit "Combat the Horde" modifier to larger horde nations (inhibits gaming the system while fighting other wars)
 * No buildings in desert oasis provinces (AI keeps building forts)
 * Scandinavians no longer invited to Crusade
 * Forming the Roman republic now sets your rank to Kingdom instead of Empire, and requires more than just Rome
 * Roman republic, empire, and Italy formation decisions now tell you that they can lock you out of each other
 * Fixed Mediterranean branch of Thalassocracy decision checking for trade dominance in Siam
 * Mamluks now start with ships in the Mediterranean instead of the Red Sea
 * Adjusted trade goods in Italy
 * Rise of the Ottomans modifier is no longer permanent regardless of how big Turkey/Osman gets
 * Lowered policy duration to 10 years
 * Government buildings now provide National Stability
 * Fixed various missions that were unable to trigger
 * Lowered the amount of AE needed for a coalition to 30
 * Colonial Company Founded can no longer trigger in Siberia if the province has not been unlocked
 * More policy adjustments
 * Added new symbols for Custom Nations/Client States
 * Killed all land fish
 * Adjusted the modifiers from Byzantium's factions
 * Fixed color issues with some trade goods in the trade goods map mode
 * Forming the Roman Republic now properly removes the Italian Power (like Italy and ROM currently do)
 * Modernisation once again changes unit type to western
 * Byzantine and Scandinavian tech nations once again get western units at mil tech 40
 * Modernisation is now cleaner
 * Adjusted various policies
 * Removed references to Research
 * Renamed Golden Horde
 * Overseas provinces cannot have their minority rights guaranteed by Parliament
 * Fixed bug where buildings from events would not replace the obsolete version
 * Fixed province numbers in Serenissima Italia and Great Persons events
 * Kingdom of God decision removes Italian Power
 * Removed the effect of occupation on national stability, as it could destroy nations after the 1500s when most sieges become instant
 * Thuringia, which doesn't exist at the start, no longer begins with a union under Meissen
 * Adjusted all Monthly War Exhaustion modifiers so the tooltip is more reliable
 * Added a warning when making ruler/heir into generals
 * Added event for the rise of the Gajapati dynasty in Orissa
 * Fixed Restore the Byzantine Empire decision to apply its effects to the correct province
 * Replaced Golconda in India with Andhra
 * Removed decision to form Egypt
 * Fixed Modernisation of Artillery event spam
 * Modernisation event that kills a general can no longer trigger if the ruler or heir is a general
 * Fixed missions and decisions in GoB referencing the wrong province
 * Adjusted the history of various provinces in Southern India
 * Cut the culture loss threshold in half
 * Cut the tech cost increase over time in half
 * Increased the tech cost reduction from ideas
 * Lowered the time to convert cultures
 * Lowered cost of artillery
 * Lowered cost of transport ships
 * Must now wait 12 days before retreating (was 8)
 * AI should now be more willing to use artillery
 * Spending papal influence on unrest reduction now gives a province modifier instead of a flat unrest decrease that can end up having no effect
 * Reintroduced culture spread
 * Reintroduced event for hordes to turn Muslim
 * Reintroduced religious events from 2.0
 * Adjusted most idea groups
 * Spanish Ideas no longer have an idea with no effect
 * Fixed localisation of France's native assimilation idea
 * Fixed bug with immortal cardinals

= Final Release =

Release Information
Release Date: 2015-10-11

Reason: Release

Changes
Changes are from previous beta.
 * Added starting event explaining fort system.
 * Byzantium no longer gains Militarist faction influence when winning a siege.
 * Losing a non-capital siege no longer lowers Legitimacy and Prestige.
 * Losing a non-capital siege no longer increases unrest and lowers autonomy in the province.
 * Venice can no longer take the Stato da Tera decision repeatedly.
 * Fixed over time tech cost increase being a decrease.
 * Sheikh ul-Islam no longer lowers heathen tolerance.
 * Building rework!
 * There is now an 11-year gap between tech levels (was 10). Units still come at roughly the same year.
 * Adjusted the modifiers given by tech. There should no longer be tech levels with no effect or only maluses.
 * Stability effect of government buildings are now displayed in the monthly stability change tooltip.
 * Adjusted the way government buildings affect stability. Higher government buildings have stronger effect then lower ones. Effect is now limited to 10 government buildings, instead of 10 town halls, 10 courthouses, etc (higher government buildings have priority).
 * Increased the number of building slots to 10.
 * Re-introduced the Government mechanics.
 * Re-introduced Russia's factions and Tsar Power system.
 * Lowered the effect of ideas on tech cost. Increased the over time tech cost increase.
 * Removed the Hansa Kontor modifiers.
 * Added decision explaining policy system.
 * Changed color of Mogami.
 * "A new flagship!" event no longer gives an option for heavy ships if the nation doesn't have the tech for heavy ships.
 * Only crusade members get a core on the crusade goal.
 * Added vanilla's religious leagues.
 * Lowered Papal Influence gain.
 * Fixed paper increasing idea cost instead of lowering it.
 * Added cooldown between Jeu de Paume games.
 * No more government change if diplovassalizing while war opinion is still active.
 * Claim the Roman Throne decision now states that it gives a claim on Tunis region.
 * Fixed reformation events targeting wrong provinces.
 * Many provinces now start with a Castle.
 * Fixed Welsh rebellion giving troops in wrong province.
 * Fixed various Papacy bugs.
 * Papal State can no longer spend Papal Influence.
 * Removed various duplicate random events (Insanity of the Monarch, Wave of Obscurantism, Opposing Military Schools, Decadence).
 * Fixed province numbers in random events.
 * Random events affecting spices, grain, or naval supplies now affect all types of spices, grains, or naval supplies.
 * Regent usurping the throne event now works properly with VeF's regency mechanics.
 * More policy adjustments.
 * Fixed some Japanese units having incorrect pips.
 * Long Term Vassals no longer give a free DIP point.
 * Purity policy finisher can now convert provinces.
 * Re-introduced Tengri -> Sunni conversion events.
 * Fixed the Knights not staying a Religious Order when moving to a new home.
 * Replaced the starting fortifications modifier with a new building. This building will disappear once the nation gets to tech 18.
 * Kingdom rank no longer gives a free leader (now part of War College). Empire rank no longer gives a Diplomat (now part of Embassy).
 * Lowered the amount of development needed to increase a rank by 20%.
 * Lowered the amount of development per fort needed to get +1 army tradition by 20%.
 * Lowered the upkeep of forts by 30%.
 * The final Rise of the Ottomans modifier now goes away if the nation grows past 45 provinces.
 * Decision to move capital to Constantinople now also has an event version. No longer possible to keep the Rise of the Ottomans modifier permanently.
 * Updated outdated tooltips for modernisation and bully/aggressor.
 * Pentarchy modifier no longer cares about the Papal State.
 * Yuan collapse no longer requires a province in Africa.
 * Added the Spanish Inquisition mechanics.
 * Added events granting VeF trade goods to colonized provinces.
 * Fixed bug where some provinces in Scandinavia would not get a trade good.
 * Adjusted the setup in Indonesia. Majapahit is now playable. And not everyone is Sulawesi or Malayan.
 * Added vanilla TYW events.
 * Reintroduced VeF's Byzantium events.
 * Ming and Yuan are now historical rivals.
 * Lowered inflation gained from gold, treasure fleets, and loans.
 * Deren is now part of Yuan. Should greatly delay the westerners colonizing Siberia.
 * Capitals are now more expensive to ask in a peace deal.
 * Theodosian Walls now also gives 2 fort levels.
 * Fixed typos in Brandenburger ideas.
 * There are now more than just Arabs in Arabia.
 * Russian minors will now take Exploration ideas instead of Expansion.
 * Fixed Latin Empire formation not changing government rank.
 * Bulgaria no longer starts as an Empire.
 * Egypt no longer appears as an Empire.
 * Changed fort map icons.
 * Adjusted many events that affect stability.
 * Adjusted the bonuses given by the Roman Empire government.
 * Forming the Roman Republic now moves the capital to Rome.
 * Added missing Turkey/Osman flavor events.
 * Reintroduced the ruler/heir improvement policies.
 * Fixed some broken rivers in Madagascar, South America, and China.