Version 1.2.3

Release Information
Release Date: 2014-10-12

Reason: Maintenance Release

Major Features

 * Tutorial is now up to date and easier to navigate!
 * New idea group: Artillery
 * Stability Policies now work correctly!
 * The tooltips for ideas will now show their effect on VeF mechanics more clearly
 * Added new Display decision that shows the integration progress of your vassals!
 * Increased the number of policies that can be activated at the same time to 20
 * Improved the Missions & Decisions tab interface to show 20 policies active without overlapping

Ideas, Policies, and Research

 * New military idea group: Artillery
 * Mutually Exclusive with Infantry and Cavalry ideas
 * Reconstruction: +20.0% Fort Defense
 * Siege Engineering: +1.00 Leader Siege (moved from Expansion ideas)
 * Barracks Ships: +10.0% Light Warship Combat Ability
 * Field Observers: -10.0% Artillery Cost
 * Indirect Fire: +1.00 Attrition for Enemies
 * Oil Propellant: +10.0% Heavy Ship Combat Ability
 * Massed Battery: +10.0% Artillery Combat Ability (moved from Quality ideas)
 * Bonus: -10.0% Land Attrition
 * Innovative ideas: Humanist Tolerance now gives +1.00 Tolerance of Heathens, down from +2.00
 * Cultural Unity: Bill of Rights now gives -1.00 National Revolt Risk, down from -2.00
 * Cultural Unity: Sphere of Influence moved from 7th idea to 3rd
 * Cultural Unity: Creative Markets idea (+10% National Tax Modifier) removed
 * Cultural Unity: New 7th idea! Adherence - Provinces cannot become Highly Unstable
 * Expansion Ideas: +1.00 Leader Siege replaced with +1.00 Tolerance of Heathens
 * Quality Ideas: +10.0% Artillery Combat Ability replaced with +10.0% Siege Ability (moved from Infantry Ideas)
 * Cavalry Ideas: +1.00 Land Leader Maneuver replaced with -5.0% Military Technology Cost (moved from Standing Army)
 * Infantry Ideas: +1.00 Attrition for Enemies replaced with -10.0% Land Attrition
 * Infantry Ideas: Regimental System moved from 3rd idea to 5th
 * Infantry Ideas: Superior Firepower moved from 5th idea to 7th
 * Infantry Ideas: +10.0% Siege Ability replaced with Land Leader Maneuver (moved from Cavalry Ideas)
 * Standing Army: 3rd and 4th ideas swapped places
 * Standing Army: -5.0% Military Technology Modifier replaced with +10.0% Morale of Armies (moved from 7th idea)
 * Standing Army: 7th idea is now +20% Land Forcelimits Modifier during peace
 * Hessian Ideas: Faith Teaching changed to -10% Idea Cost, from -5% Technology Cost
 * Athenian Ideas: Traditions changed to -10% Idea Cost, from -5% Technology Cost
 * Athenian Ideas: The Academy of Plato changed to -10% Technology Cost, up from -5%
 * Knights Hospitaller Ideas: Papal Blessing now gives +10% Morale of Armies instead of the unused +3 Papal Influence
 * Brunswicker Ideas: Bonus is now -5% Build Cost instead of -10% Technology Cost
 * Brunswicker Ideas: Traditions +15% Morale of Armies reduced to +10%
 * Brunswicker Ideas: The Prussian Brotherhood reduced to +10% Discipline from +15%
 * Increased the Hostile Core-Creation Cost on us modifiers in Cultural Unity, Albanian ideas, Administrative national ideas, and Auseklis Romuvan diety to 30%
 * Romuva deity Perkunas: Core-Creation Cost reduced to -7.5% from -10%. +10% Morale of Armies replaced with +10% Morale of Navies
 * Romuva deity Jumis: +0.10 Goods Produced Nationally replaced with +7.5% Morale of Armies
 * Core-Creation Cost reduction from Claims reduced to -15% from -25%
 * Core-Creation Cost reduction from the Administrator advisor reduced to -5% from -10%
 * Core-Creation Cost reduction from Bulgaria Empire government reduced to -10% from -15%
 * Ming's Temples Faction Core-Creation Cost reduction changed to -10% from -15%
 * HRE reform Hofgericht's Core-Creation Cost reduction changed to -7.5% from -10%
 * Core-Creation Cost reduction of Romuvan Ideas and Bulgarian Ideas were changed to -5% from -10%
 * Core-Creation Cost reduction of the following ideas were changed to -7.5% from -10%: Gelrian Ideas, Wurttenmbergian Ideas, Anhaltian Ideas, Ansbacher Ideas, Badenese Ideas, East Frisian Ideas, Brandenburger Ideas
 * Core-Creation Cost reduction of Teutonic Ideas increased to -7.5% from -5%
 * Reduced the amount of research points gained when sponsoring research while having National Observatories idea from 50 to 35
 * Higher levels of diplomatic research speed now correctly unlock based on Diplo tech level instead of Admin tech level
 * Sponsor Administrative Research decision can now also appear with full Centralization or Delegative ideas
 * Administrative Research policy can now also appear with Centralization or Delegative ideas
 * Artillery 2 and Artillery 3 research now require Artillery ideas
 * Renamed the Increase Stability policy to The Judiciary Act
 * Changed the name of the original Judiciary Act policy to Regional Tribunal Centralization. Also changed its effect
 * The Dissolution Act and Nobility from Battlefield policies now show that they affect stability in their title. They also show their ruler capacity cost
 * Fixed Ruler Capacity cost of stability policies
 * Stability policies will now properly affect stability
 * The Dissolution Act increases stability during peace and defensive wars
 * The Judiciary Act increases stability during peace
 * Nobility from the Battlefield increases stability during war if warscore is at least 10. Decreases stability during war if warscore is below -10%
 * Nobility from the Battlefield policy now also increases province stability during war
 * Nobility from the Battlefield policy will now also show up during peace
 * Increased the Yearly Legitimacy penalty/bonus of the Doctrine of Capacities, National Unity, Suppress the Aristocrats, and Heir Education policies from +/-0.01 to +/-0.10
 * Decreased the Yearly Legitimacy penalty of the Carta Mercatoria policy from -1 to -0.50
 * Changed the modifiers of the 3 stability policies
 * Increased the number of policies that can be activated at the same time to 20
 * Improved the Missions & Decisions tab interface to show 20 policies active without overlapping
 * Modified the Hanseatic League government bonuses as well as the Free City of the Hansa and Hansa Nation modifiers

Events, Missions, and Decisions

 * Added tooltip to the Black Death event to let the player know about its effect on Ruler Capacity
 * Made the "Floods!" event rarer
 * Fixed "Integrating a Province" event to no longer trigger for overseas provinces
 * Fixed "Integrating Complete" event to require any type of Administrator instead of only Level 3 ones
 * "Faction Infighting" events now properly increase or reduce faction influence
 * Fixed the "Sale of Estonia" event to sell the provinces to the correct nation instead of always selling them to Teutonic Order
 * Fixed event "Bohemian Succession" to check that Bohemia is a union junior instead of any type of subject
 * Polish event "Dispute over Silesia" will no longer trigger if Poland is a subject
 * Added event for the Birth of the Moldavian Principality
 * Added flavor events and decisions for Turkey and Barbary Pirates related to Northern Africa and the Barbary Pirates
 * Event to convert to Orthodox if the ruler is excommunicated now only happens to West Slavic culture nations or in the Glory of Byzantium scenario
 * Added option for players to the Siege of Mecca event to allow them to stall for time before the Muslim pileup
 * American Revolution events should now target the correct provinces. No more USA cores in Asia!
 * Osman's event that gives claims on Optimaton and Paphlagonia should no longer fire if Osman already owns those provinces
 * Increased mean time to happen for "Sikhism Running Rampant" event
 * Fixed loop with Sikh Confederacy war events
 * Added event to end the Sikh Confederacy when Khalistan is formed
 * Limited the spread of Sikhism
 * Event to add provinces to the HRE should no longer occur if the HRE has less than 10 nations
 * Fixed issue with stage 2 of the Rival's Daughter event chain repeating
 * Fixed issue with Persia's dissolution of satrapies event only affecting one Satrapy
 * Decision to form Hetmanate no longer requires the nation to be at peace (while also being at war with Poland-Lithuania Commonwealth)
 * The decision "Adopt Plutocratic Administration" now requires Merchant Adventures or Land Routes instead of Domestic Market ideas
 * Celtica should no longer be able to form the Irish-Scottish Confederacy
 * Added Confederacy of the First Nations formable for the North American natives
 * Decision to Unite the Free Cities of the Hansa diplomatically will now also integrate the Free Cities
 * Sikh decision to build a golden temple will now disappear after taken
 * Added restrictions to various nation formations so the Papal State and Holy Roman Empire tags cannot form them
 * Added new Display decision that shows the integration progress of your vassals!

Countries and Provinces

 * Updated the flags of many nations
 * Updated history for many Balkan provinces
 * Byzantium now beings with cores on Naxos and Chios
 * Chios now produces Spices instead of Wine
 * Jalayirids now enjoy the same technology and government as the other Ilkhanate successor states
 * Changed the colors of Najd and Hedjaz
 * Removed provinces in the Philippine Charter form the Australian colonial region
 * Removed province in Indonesia from Western Siberia and Slavicanism regions
 * Fixed the names of some Scandinavian provinces
 * Fixed positions in some provinces
 * Added Monsoon Asia region
 * River deltas province modifiers no longer give Goods Produced. Trade Value reduced to +50%. They now also give +10% Local Trade Power
 * Bulgaria now starts as the senior partner in the union with Vidin until 1323, at which point Vidin becomes the senior partner
 * Revised the rulers for Bulgaria and Vidin
 * Bulgaria now starts with the Bulgarian Empire government
 * Vidin now starts as a Despotic Monarchy
 * Revised manpower in Israel and Jordan
 * Updated history files for Northern Africa
 * Added new Barbary Pirates government for Algiers
 * Updated some history files relating to Algiers
 * Removed Liguria from the HRE to allow Venice to fight trade wars with Genoa without Emperor interference
 * Set the starting province stability during the Scottish War of Independence to 20
 * Kiev and Byzantium are now historical friends
 * Portugal and Great Britain should remain historical friends after Great Britain is formed

Other Changes and Fixes

 * The tutorial is now up to date
 * The tutorial is now easier to navigate
 * Fixed problem with vassal integration speed bonus/malus of some nations not being applied
 * Reduced the overpowered morale bonus of Sikh and Jain religions to +10% (from +50% and +20% respectively)
 * Fix issue with Hindu being able to change religion to Sikh or Jain from the start
 * Fixed requirements of the World Trader triggered modifier
 * Imperial Maintenance V now gives the correct amount of revolt risk (was giving 1.5 instead of 2.5)
 * Tooltip for the yearly change in inflation no longer mentions Gold giving inflation. Tooltip now also points to the Fight Inflation policy
 * Fixed various typos
 * Cleared over 200 duplicate localizations
 * Russia's "Tsar's power rising" modifier should no longer trigger if the "Suppress the Aristocrats" policy is not active
 * Replace the -1.0% Idea Costs from Public Schools with +2 Tax
 * Fixed various late game economic province modifiers to give local Production Efficiency instead of global Production Efficiency
 * The tooltips for Unstable and Highly Unstable modifiers now show their effect on Ruler Capacity and National Stability
 * Added a soft cap of -3000 to Ruler Capacity