Version 1.1.2

Release Information
Planned Release Date: 2014-04-18

Reason: Planned Release

New Features

 * New stability mechanic
 * New Papal mechanic

Changes

 * Completely reworked Russian history for 1310 start
 * Reformation may now end dynamically when 2/3 of Germany has converted and 60 years have passed since Luther
 * Reduce the rate of increase for War Exhaustion
 * Increased rate at which war count abates at 5 and 10 years
 * Skara and Göteborg were in the wrong trade nodes (swapped bwtween Lübeck and Baltic Sea)
 * Add carmine, ivory, brazilwood, indigo to manufactories
 * Added bonus so that small emperors (e.g. Luxembourg) can field larger Imperial armies
 * Updated missions for Scandinavia to allow for more options by both Denmark and Sweden
 * Adjusted stability malus for certain events for AI due to poor AI management
 * Moved requirement for the full Government group from potential to allow for Malayn Nation formation
 * Adjsutments to AI personality files so that an AI nation at it's province capacity will not selected 'militarist' as its personality
 * "Harsh Treatment" now reduces local manpower, local production efficiency and local tax collection.
 * Scandinavian Flavour content reworked to fit VeF mechanics (some chaned, some removed)
 * Adjust regions to better match new provinces
 * Internal change of Romuvan and Tengeri religions (automatically adjusted by event on load of save game)
 * National Ideas changed for Sweden and England; Idea group selection changed
 * Being at war will now increae military research
 * Research values are now displayed on the hide/show research decision
 * Novgorod gains a province in Kola by event to a) prevent Swedish/Norwegian colonisation in their race for Lapland and b) can't do it in the history files
 * Annulled treaties now last 1 year longer than truces
 * Electors can now only change their vote every 90 days
 * Coalitions now last only 7 years (was 8, is 20 in vanilla)
 * Added a decision to swtich government type to Imperial (to remove the provicne cap)
 * Emperor gets bonus monarch capacity points and does not get charged monarch points for vassal integration

Bug Fixes

 * Discovery of the New World event did not proerly check for tech groups
 * Siege 2 and Theology 2 research do not work properly
 * The Colonial expansion decision required Colonial Admin Research but did not work with levels other than 1
 * Events that automatically cored provinces did not check for core construction in progress
 * The Rats in the Granary event would destroy multiple buildings if the granary was destroyed. Changed so that Sheriff's Office prevents this event.
 * Fix Spice Islands mission to not active if you have a colonial subjet in the Spice Islands
 * Religion Spread event should not apply to provinces that are already the owner's religion
 * The check for a bureaucrat to accellerate vassalization checks the vassal not the overlord
 * If a mine depleted event occurred while the mine or smelter was being built, they would contiue to be built
 * Adjust vassal mechanic to match description on Wiki page (which was accurate).
 * The automatic integration process fires when manually coring a province, effectively charging double
 * The Scandinavian Ambition mission targets capitals when the target nation was on an OPM.
 * St. Helena assigned to the wrong trade node
 * Duplicate trigger checks in research
 * Very low demand for Silk and Slaves
 * Localisation for Civil Engineer refers incorrectly to Archicatect
 * Peace Lover I and II should not stay active when the next level activates
 * Imperial Admin should require Admin, not Military, research
 * The Ons Vaderland mission should not fire for anyone owning low-country provinces, only for Dutch and Flemish culture countries
 * The event "End of the the Fragmentation of Poland" should only fire for Poland
 * Localisation missing for North German units
 * Peace Lover triggered modifiers stay enacted even when in an offsenive war
 * Rice could appear in wrong climates
 * Monarch Capacity was not properly adjusted for countries with large numbers of vassals (e.g. Farnce, Japan)
 * Setup events can take weeks to fire (fixed to fire almost immediately)
 * Adjust demand for Chinaware and Silk so they are not near 0
 * #2070 - Dauphine inherited by France
 * #2041 - War of the Roses issues
 * #1528 - Vassalize mission instantly aborts
 * #1996 - Mesopotamia cores not correct
 * #2190 - Hungarian Start
 * #2223 - Peace Lover modifier displays multiple times, displays incorrectly
 * #2166 - Scandinavian Ambition and other missions
 * #2092 - Tangiers to Seville Trade node not displaying trade transfer box
 * #2074 - Port location of Alesund is wrong
 * Location of Breda capital marker is in the wrong provicne
 * The Sound Toll would be repeatedly added and remoed by Denmark
 * #1994 - Luxembourg - small emperor nations cannot afford the army
 * #1534 - Reformation Orthodox HRE/France
 * #2084 - Missing manufactories
 * #2124 - Sweden Colonizing Siberia
 * Finnish provinces do not retain Finnish culture when colonized
 * A vassal taken from another nation would never progress along the vassal sequence
 * Release/Spawned nations in India and Asia did not have the proper economic modifiers
 * The Granada Republic event does not offer proper options in certain cases.
 * Several war goals that specify border provicnes allow any provinces to be taken
 * #2158 - HRE - Revoke the Privilege issues with new vassal mechanic
 * Sumbawa province is not designated as a city in the GOB start
 * A nation with a Suppress the Hordes CB is able to take provinces from a non-horde ally of the Horde with 0 AE
 * #2328 - Trade transfer box not visible for Bay of Bengal to Indian Ocean route
 * Cancelling a vassal via the diplomacy screen does not reduce the vassal count
 * #2285 - Human playing the Golden Horde does not have a choice of going to war to enforce tribute
 * The event "Major Setback" continues to occur even after vassals have already been integrated (Not annexed, but rather have become annexable).
 * There is a typo in the variable checking for dynamic end to the Reformation
 * An error in the "Declare Reqonquista Event" would drain AI admin points from Castille/Spain
 * The Cartographer bonus is configured wrongly based on availability of QFNW
 * #2367 - Bologna had wrong primary culture compared to her province(s)
 * A Paradox event for death of an heir could fire during a regency council leaving you with a permanent council (until end of game).
 * The harbour in Bursa is placed just aside the border in Canakkale..
 * Cant move troops to Vlore. Im byz and at war with epirus and I cannot my troops there. The cursor show the right sign as should be able to move them there, but they just wont move. dev version.
 * One of the newly added islands on canadian east coast - Anticosti has 2 straits that should go trough Gulf of St Lawrence. Instead it checks a different sea province.
 * Mauritius isn't i madagascar colonial nation area. Yet brourbon, diego garcia and mahe are.