Version 3.3

Release Information
Release Date: 2017-02-16

Major Changes

 * Updated for EU4 1.18 and 1.19
 * UI sub-mod has been updated for 1.18 and 1.19
 * NOTE: Vintage Map mod has not been updated.
 * Removed Modernisation. Institutions system now takes its place.
 * Integrated Great Powers system.
 * Integrated Blessings system. Used by Coptic and Nestorian religions.
 * Integrated Consort system.
 * VeF's Regency system is disabled if Rights of Man is active.
 * Added Cults system for African religions.
 * Added Militarized Society for Prussia.
 * Added Harem system for Osman/Turkey.
 * Integrated Rights of Man's Ruler Personalities. VeF's Ruler Traits are now disabled if the DLC is active.
 * Added 10 techonolgy levels to the start of the game. Tech groups will now start at different technology levels. Tech requirements have been adjusted to take this into account.
 * Improve Relations and Better Relations over Time modifier have been merged into one. All Better Relations over Time modifiers have been changed accordingly.
 * All tech groups now have somewhat equal units with some local flavour variations.
 * Culture Spread has been tweaked to be far more noticeable.

General Changes and Fixes

 * Lowered the cost of Dock and Drydock buildings
 * Nestorian religion no longer has Patriarchal Authority. Now uses Blessings.
 * Coptic religion no longer has Patriarchal Authority. Now uses Blessings.
 * Drastically lowered the price of upgrading the Venetian Arsenal.
 * Nomads estate: Raise Host action will now make sure the province is controlled by the country.
 * Prussian and Russian event modifiers have been reworked.
 * Lowered Coptic's Tolerance of the True Faith.
 * African religions no longer use Piety.
 * Lowered the cost of Commercial Monopoly Shinto action.
 * Papal Government can no longer marry.
 * Religious governments now have an alliance acceptance malus towards different religions.
 * Celestial Empire government increases Institution Embracement Cost instead of lowered Tech cost.
 * Colonial Government lowers Institution Embracement Cost.
 * Horde Government lowers Institution Spread speed.
 * Japanese Governments now keep their dynasty.
 * Added new government for Prussia.
 * Added new government for Osman/Turkey.
 * Merchant Republics can now create Trading Cities that are part of their Trade League and cannot expand.
 * Tribal governments lower institution spread speed.
 * Added Heir and Consort names for governments.
 * Hordes no longer get Iranian monarchy government names.
 * Sammas of Sindh are also Jams.
 * Increased the cost of developing provinces.
 * Shinto is now syncretic.
 * Land privinces no longer have an inherent 25% Manpower Modifier. This is now part of the Beast of Burdens institution.
 * Base Tax/Production/Manpower above 20 will now have an effect on passive development growth.
 * Lowered the Tech Cost reduction from Native Advancements.
 * Removed Integration of Minorities Parliament Issue.
 * Charter University Parliament Issue no longer cares about tech group.
 * Easy difficulty: Players now also get faster manpower recovery, higher unrest reduction, higher AE impact reduction, and corruption reduction.
 * Large colonial nations also give +5 land forcelimits.
 * Lowered unrest and republican tradition penalty from Sow Discontent.
 * Removed Reactionary Rebels.
 * Revolutionary rebels now care about Enlightenment instead of tech group.
 * Iceland separatists are now restricted to Iceland.
 * Coffee bonus is now Institution Spread instead of Fort Defense.
 * Removed Western Arms Trade triggered modifier.
 * Added Rapid Collapse of Society triggered modifier for natives.
 * Adjustments to Polish and Lithuanian Dynamic Province Names.
 * Added Dutch, Flemish, Germanic, Danish, and Luxemburgian DPN for Luxemburg.
 * Nyitra DPN changed to Slovak culture.
 * Timurids get reduced Liberty Desire while on the rise.
 * Fixed Hereditary Monarchy being able to manually convert to another government.
 * Oases now lower movement speed instead of development cost.
 * Fixed constitutional monarchy not getting the proper variables.
 * Fixed case where Castile/Spain could be stuck with a permanent Religious Turmoil modifier due to the way the Moriscos were set up.
 * Lowered the Republican Tradition from the Palace building.
 * Lowered the base number of States. These have been moved to the new tech levels.
 * Lowered the base monarch point cap to 999.
 * Lowered fort maintenance.
 * Settler chance now decreases as colonies grow.
 * Trade Goods now provide an effect on the province if Rights of Man is active.
 * Doubled the bonus of Grain.
 * Changed the bonus of Wine to Unrest.
 * California can now get Wine.
 * Changed the bonus of Lead to Fire Damage.
 * Tripled the bonus of Dyes.
 * Increased the bonus of Slaves.
 * Changed the bonus of Cotton to Colony growth.
 * Gems reduce inflation.
 * Doubled the bonus of Copper.
 * Increased bonus of Spices.
 * Doubled bonus of Ivory.
 * Changed bonus of Fish to Sailors.
 * Doubled bonus of Hemp.
 * Incrased bonus of Sugar.
 * Incrased bonus of Pearls.
 * Sandalwood can appear in Hawaii.
 * Government buildings now lower State maintenance instead of increasing tax.
 * Lowered the build cost of the Government building line.
 * Lowered the build cost of the production building line.
 * Increased the tax gained from the Religion building line.
 * Hordes now have to pay half of the reinforcement cost of units.
 * Rise of the Ottomans now also get lower reinforcement cost.
 * Religious rebels are much more likely to move towards their provinces that are being converted.
 * Ivory can no longer spawn in Greenland.
 * The Hagia Sophia will now get minarets when turned into a Mosque, and removed if the Byzantine Empire is reformed.
 * Lowered the impact of Military tech on land maintenance.
 * Added flavor to Japanese units.
 * Changed color of Coptic religion.
 * Points to Gain Stability now modifies the Stability gain threshold directly instead of in increments of 10%.
 * Stability gain threshold now has a minimum of 100 (-80% Points to Gain Stability) and no longer has a maximum.
 * High American tech group now uses Western Units.
 * Lowered the culture spread penalty from having a neighbor province of the same culture.
 * Lowered the culture spread penalty from development. Each develpment level now affects it instead of happening in intervals.
 * Fixed being able to promote culture when you already had a culture union of that culture group (and thus having no effect).
 * Fixed promoting culture applying to all provinces in the area and not just those within your culture group.
 * Fixed encouraging culture applying to all provinces in the area, and not just those that could be encouraged.
 * Added custom icons for Promote and Encourage culture modifiers.
 * Culture Conversion Cost modifier has been renamed to Culture Spread Time, and acts as a multiplier on culture spread.
 * It is no longer possible to manually change culture.
 * Changed various Global Goods Produced flat modifiers to percent modifiers.
 * Yuan Monarchy, Celestial Empire, and Angevin Union now maintain their dynasty.
 * Adjusted Purity and Tolerance policies.

AI

 * Will now prioritize certain advisors.
 * Removed no-building block during war.
 * Hard difficulty: Lowered unrest reduction.
 * Will no longer integrate a union if they have a decision that does it (e.g. Spain formation).
 * Will no longer core a province if they have a decision that does it (e.g. Turkey's move capital to Constantinople).
 * Can now reform Iqta government.
 * Forming Hansa now possible without Mare Nostrum.
 * Fixed case where AI could get multiple Janissary modifiers.
 * Adjusted idea choices for Aragon, Castile, and Portugal.
 * Byzantium will lose their decline maluses after 1350.
 * Will no longer support independence of the Romagnan stats that are subject of the Papal State.
 * Adjusted building factors.
 * Sweden will no longer colonize at the start as long as their revolt is happening.

War

 * Restore Personal Union Casus Belli now lasts for 20 years (was 10) and can only trigger against non-subject monarchies.
 * Added Casus Belli and wargoal to take Permanent Claims.
 * Nationalism Casus Belli now requires Nationalism istitution instead of technology.
 * Kipchak can no longer declare war on the subjects of their enforcer.
 * Mayan expansion wars no longer called Imperial wars.

Events

 * Our Generals Are Bored event will no longer constantly fire. Our generals aren't cosntantly bored!
 * Fixed some issues that could cause the Schism not triggering.
 * Multiple adjustments to the early Scandinavian events.
 * Buddhism events: Increased income from Inheritance of a Monk event, and adjusted the provinces affected by the Hostile Monastery modifier.
 * Stability effects in events will now give ADM power if Stability is already at 3. Also the amount of National Stability received is now more random.
 * Iqtas and Ottomans that are no longer muslim will lose their government.
 * Various Colonial events will now take the Random New World into account.
 * Added event for Important Natural Harbors becoming Centers of Trade.
 * Added Consort events.
 * Fixed Colonial Border Conflict event to ending properly.
 * Sforza takeover event no longer triggers if Milan is the lesser partner in a union and will now also give a Sforza heir.
 * Fixed the Copernicus event being titled Petrarch.
 * Event to build the PLC navy will now build galleys instead of infantry.
 * Fixed case where you could be locked into a regular regency due to timing issues.
 * Removed the event spam when France was short a cardinal.
 * Added Coptic events.
 * Fixed some corruption events having incorrect scope.
 * Commedia Dellarte requires European capital instead of Western tech.
 * Liberté, Egalité, Fraternité requires Enlightenment instead of tech, and is no longer year-locked.
 * Byzantine Refugees requires Renaissance instead of tech.
 * Support the Florentine School requires Renaissance and European capital.
 * Golden Age of Dutch Printing no longer limited to Netherlands, but instead to the owner of Holland. Requires Printing Press instead of tear and tech.
 * Endorse Renaissance Philosophy requires Renaissance to be enabled instead of year and tech. Adds Renaissance to capital.
 * The South German Organ Tradition and Support Baroque Music requires capital in Europe instead of western tech.
 * Various Devotion events that required certain autonomy in a province now check if the province is in a State.
 * Ottoman government is excluded from most Dynastic events.
 * Elective Monarchy government is excluded from dynastic events that kill heirs.
 * Lux Stella is now available to all religions and gives a wider variety of rulers based on religion.
 * Added Cult events.
 * Reworked and added Brandenburg/Prussia events.
 * Ethiopia's Helen of Ethiopia event will give a consort instead of an advisor with Rights of Man.
 * France's Inheritance of Anjou requires that Province no longer exists, and that France has a Valois/Anjou dynasty.
 * Reworked Russian events.
 * Iberian Wedding will give a consort if there isn't one.
 * Spain's Crusade against Oran reworked to be a reward for taking Oran.
 * Increased the chance for the Anjala League to happen.
 * Added Paracelsus event.
 * Added Harem events.
 * Mercantilism events will no longer trigger when at maximum Mercantilism.
 * All religions with Piety now have access to some piety events.
 * Made various maintenance events more efficient.
 * Orthodox event Great Synod now has a positive to choosing the option that lowers PA.
 * Orhtodox event Lithurgical Reform now gives more Legitimacy/Horde Unity to match the republican tradition gained.
 * Parliament events that required a fort now require a fort level.
 * Added Personality events.
 * Pragmatic Sanction can now occur in random setup.
 * Price change events that dealth with the New World can now occur with the Random New World.
 * Wave of Obscurantism can no longer trigger while under the effect of Obscurantism, and Obscurantism lasts longer.
 * Various random events now have an extra option based on the ruler's personality.
 * Moriscos revolt event now requires Moriscos to exist.
 * Forming Hansa now makes you a Merchant Republic, and allows national ideas to be changed.
 * Event to build a Palace will no longer trigger if the country already has one. It will also build a Palace.
 * Added Fervor events.
 * Added a new heir option for Theocracies.
 * Comet Sighted will now have an effect.
 * Fixed Ming spawning with Speratists that were against them instead of for them.
 * Fixed Ming spawning with Inefficient Bureaucracy.
 * Rum should now be more likely to break free from the Ilkhanate before the Ilkhanate dies.
 * Adjusted Cities Demand Old Rights to work with the government mechanic.
 * Fixed issue with Venetian-Genoese trade war.
 * Timurids spawn a little bigger.
 * Liberties selection now give separatism instead of unrest.
 * Horde Reform also takes into account Persian hordes.
 * Belgium and Greek cores event require Nationalism institution istead of tech/year.
 * Adjusted Peasants Getting Uppity to work with the government mechanic.
 * Adjusted Growth of Cities attracts Serfs to work with the government mechanic.
 * Art of War's early reformers events won't trigger after 50 years since the Reformation started.
 * Updated and added new events for Denmark.
 * Updated and added new events for Norway.
 * Turkey event Atam-Dedem Kanunu Codified can only trigger if Turkey is muslim.
 * Escalated Witch Trials will now remove previous Witch Trials modifier.
 * Art of War Blockade event will no longer give overland help option for island provinces.
 * The Forts information event has been moved to the Encyclopedia.
 * Republic elections now give rulers with somewhat randomized stats.
 * Lowered the Mercantilism from Ayutthaya's events.
 * African can no longer get the The Survivor event.
 * Mewar: The return of Rana Jodha Rathore can no longer trigger in games started before 1438. Fixed target province.
 * Removed event changing units for Scandinavians and Byzantines at later tech level. They now get the units normally.
 * Coptic religion can no longer get Orthodox Monk advisors via event.
 * Event to focus on Bureaucracy or Meritocracy now tells you the current values. Will also no longer give the Meritocracy option when it is at 95 or above.
 * Removed Military Genius event.
 * Losing the HRE war from forming the Roman Empire now changes you to the Roman Republic and releases all subjects.

Disasters

 * Aspirations of Liberty no longer locked to tech gruop. Requires Enlightenment institution instead of ADM 34.
 * Revolution disaster now requires that the capital be in Europe instead of Western technology.
 * Ilkhanate Collapse disaster will now give high unrest, instead of the unrest being in all of their provinces at the start.
 * Reign of Terror disaster is now visible and progress can be stopped.
 * Country-specific disasters are now visible from the start.
 * Pretenders now end the Internal Conflicts disaster properly.

Missions and Decisions

 * Abdication decisions are disabled if Rights of Man is active.
 * Spanish decision to Finish the Reconquista now requires the Reconquista to have started.
 * Bharat and Hindustan formables check for non-Steppe Hordes with animals instead of non-nomad techs.
 * Holy Roman Emperor no longer blocked from forming Jerusalem.
 * Malaya no longer formable by Steppe Horde instead of Nomad Tech.
 * Persia no longer formable by Roman Empire Turkey, or Byzantium.
 * Aragon can now form Spain diplomatically.
 * Added decision to reform from Celestial Empire.
 * Removed Culture Shift decision as this is now handle by the new Culture mechanic.
 * Province limit of changing to Merchant Republic now looks at provinces in states.
 * Reformig Iqta now requires Beasts of Burden.
 * Indian Trade Company no longer limited to Western Tech.
 * Hire Privateers no longer limited by tech group.
 * Added decision for Pagans to convert to non-Pagan religions.
 * Moving capital to St. Petersburg no longer cares about tech group.
 * Added decision for tribal/primitives reforming.
 * Abolishing slavery now gets rid of slaves immediately.
 * Lithuania's decision to convert to Christianity is now visible from the start.
 * Lithuania's conversion to Christianity will now change the Gediminai dynasty to Jagiellon.
 * Forming Turkey now also requires that there is no other country with the Ottoman government.
 * Decree of Muslim Conversion can no longer be taken over and over, and can no longer be taken if there are no Muslim provinces in Iberia.
 * Expulsion of Moriscos now require Moriscos to exist.
 * Forming Turkey no longer gives a permanent claim on Constantinople.
 * City of the World's Desire mission requires Byzantine to be under 4 provinces.
 * Nomads reforming now have limited access to Realm Management.
 * Missions that give claims will no longer remove permanent claims when aborted.
 * Colonial missions in general will now look at colonial regions instead of regions.
 * Added Coptic missions for Rights of Man.
 * Increased duration of Baltic Ambition modifier from Danish Trade mission.
 * Ally/Vassalize missions no longer target Historical Rivals.
 * Vassalize missions no longer target trade league members.
 * All three Russian formation decisions now give claims on the same provinces.
 * Forming Sokoto also gives claims on Zazzau.
 * Forming Spain dipomatically now requires no Muslims in Iberia, instead of just no Granada.
 * Rest of the World Religion Decisions now require an ADM 3 ruler instead of a Theologian.
 * Recover Prestige missions can only be completed once, and the rewards have been changed.
 * Added missions for High American tech group.
 * Poland's Conquer Danzig and Western Prussia missions can only appear after 1460.
 * Reworked Portugal's Route to India missions.
 * Mission to convert province no longer targets colonies.
 * Added Russian missions to conquer Nogai and Siberia.
 * Scotland's Conquer Orkney mission appears after 1480.
 * Turkish mission to conquer Egypt no longer targets the Hejaz.
 * Russia's capital move to St. Petersburg decision now changes culture of new capital to that of the old capital.
 * Prussia's missions will no longer target their subjects.
 * Claiming the Roman Throne is now required to form the Roman Empire.
 * Fixed Roman culture not being given out properly when forming the Roman Empire.

Technology

 * Diplomatic Technology now increases the number of accepted cultures.
 * Added 10 techonolgy levels to the start of the game. Tech groups will now start at different technology levels. Tech requirements have been adjusted to take this into account.

Ideas

 * Accepted Culture Threshold modifiers have been changed to Number of Accepted Cultures
 * Adjusted the bonus, levels, and costs of various custom ideas.
 * Added chance modifiers for better randomly generated custom idea sets.
 * Innovative Ideas also lower Embracement Cost.
 * AI Colonial Nations are no longer barred from getting Exploratin ideas.
 * Grand Fleet ideas now give Sunk Ship Morale damage received instead of Naval Tradition decay.
 * Merchant Marine ideas no give Naval Tradition from battle instead of Naval Tradition decay.
 * Merchant Marine ideas now also give Capture Ship Chance.
 * Land Ideas now also give Institution Spread Speed and Movement Speed.
 * Quality Ideas now give Army Tradition from Battle instead of Army Tradition.
 * Cavalry Ideas now give Shock Damage Received and Cavalry Flanking instead of Land Attrition.
 * Infantry Ideas now give Movement Speed instead of Land Attrition.
 * Artillery Ideas now give Fire Damage instead of Attrition for Enemies.
 * Mercenary Ideas also give Capture Ship Chance.
 * Standing Army Ideas also give Movement Speed.
 * Plutocracy Ideas now give Institution Spread instead of Light Ship Cost.
 * Sweden gets Institution Spread instead of Tech Cost.
 * Russia gets Institution Spread instead of Mil Tech Cost.
 * Netherlands get Fire Damage instead of Infantry Power.
 * Lowered Portugese Discipline.
 * Bavaria now lowers Points to Gain Stability instead of increasing it.
 * Byzantium now gets Institution Spread instead of Tech Cost.
 * Increased Oman Trade Steering.
 * Lowered Bohemian Infantry Power. Also lowers Shock Damage Received.
 * Palatinate gives Improved Relations instead of Heretic Tolerance.
 * Palatinate gives Advisor Cost instead of Possible Advisors.
 * Ethiopia gets a missionary instead of missionary strength and stab cost.
 * Ethiopia gets Infantry Power instead of Discipline.
 * Lowered Lithuania tolerance and manpower recovery speed.
 * Lithuania no longer gets a second Manpower Recovery Speed bonus.
 * Orissa gets lower Shock Damage received instead of Garrison Size.
 * Assam gets Shock Damage Received instead of Fort Defense.
 * Najd gets Movement Speed instead of Leader Shock.
 * Najd gets Cavalry Flanking instead of Cavalry Power.
 * Only Kongo gets Kongo ideas.
 * Javan Ideas give Institution Spread instead of Idea Cost.
 * Added Wallachian ideas.
 * Navarra gets Institution Spread instead of Tech Cost.
 * Dahomey gets Institution Spread instead of Tech Cost.
 * Kanem Bornu gets Shock Damage Received instead of Fort Defense.
 * Ajuuraan gets Institution Spread instead of Mil Tech Cost.
 * Smolensk gets Fire Damage instead of Infantry Power and Mil Tech Cost.
 * Ashanti gets Institution Spread instead of Tech Cost.
 * Kazan gets Cavalry Flanking instead of Morale of Armies.
 * Wales get increased Stab Cost reduction and increased heretic missionary strength.
 * Lan Xang gets Institution Spread isntead of Tech Cost.
 * Jaunpur gets Fire Damage instead of Infantry Power.
 * Jaunpur gets Institution Spread instead of Tech Cost.
 * Added Hamburg ideas.
 * Quebec gets Institution Spread instead of Tech Cost.
 * Added Translyvania ideas.
 * Brazil gets Institution Spread instead of Tech Cost.
 * Benin gets Fire Damage instead of Infantry Power.
 * Added Bremen ideas for Bremen and Bremen-Verden.
 * Munster gets Fire Damage instead of Artillery Cost. Institution Spread instead of Tech Cost.
 * Catalonia gets Sunk Ship Morale Received instead of Trade Steering.
 * Lanna gets Cavalry Flanking instead of Infantry Power.
 * Added Kiche ideas.
 * Bali gets Shock Damage Received instead of Morale of Armies.
 * Added Kasgaria ideas.
 * Galicia gets Sunk Ship Morale instead of Morale of Navies.
 * Added Dali ideas.
 * The other Munster gets Sunk Ship Morale Received instead of Fort Defense.
 * Betsimisaraka gets Capture Ship Chance instead of Trade Ship Combat Ability.
 * Added Malwa ideas.
 * Added Pattani ideas.
 * Added Lorraine ideas.
 * Added Slovakian ideas.
 * Teutons get Institution Spread instead of Leader Pool
 * Lowered Prussian/Teutons/Brandenburg discipline.
 * Knights get Capture Ship Chance instead of Tolerance of the True Faith.
 * Pomerania also gets Privateer Efficiency.
 * Georgia gets Shock Damage Received instead of Legitimacy.
 * Hesse gets Institution Spread instead of Tech Cost.
 * Corfu gets Trade Efficiency instead of auto-explore and a colonist.
 * Lowered Corfu prestige.
 * Lowered Scania/Norway discipline.
 * Songhai gets Caravan Power and Institution Spread instead of Goods Produced.
 * Rajput also get Movement Speed.
 * Bengali get institution spread instead of tech cost.
 * Anatolian Beyliks also get loot speed.
 * Irish get shock damage received instead of attrition.
 * Malayan get Naval Tradition from Battle instead of Morale of Navies.
 * Arabian get Cavalry Flanking.
 * Sulawesei get Institution Spread instead of Tech Cost.
 * Added Malagasy ideas for Boina, Menabe, Baare, and Merina.
 * Added Kongolese Minor ideas for Loango and Ndongo.
 * Albania, Latin Empire, Trebizon, San Marino, Swabia, Al Andalus, Hojo, Mori, and Otomo get Institution Spread instead of tech cost.
 * Kitara, Florence, Lucca, Mantua, Modena, and Pisa get Institution Spread instead of Tech Cost.
 * Jerusalem, Archbishoprics, Anhalt, Augsburg, Brunswick, Frankfurt, Prussia, Angevin, Khmer, Cherokee, and Athens get Institution Spread instead of Tech Cost.
 * Improve Relations and Better Relations over Time modifier have been merged into one. All Better Relations over Time modifiers have been changed accordingly.
 * Diplomatic Ideas now lower warscore cost.
 * Cavalry Ideas increase shock damage.
 * Infantry ideas lower fire damage received.
 * Mercenary ideas also increase condottiery size.
 * Greatly increased the mercenary maintenance reduction of Mercenary ideas. Standing Army ideas are no longer better at lowering Mercenary Maintenance than Mercenary ideas.
 * Slightly increased the land and naval maintenance reduction of Standing Army ideas.
 * Drafted Army ideas also lower reinforcement cost.
 * Lowered Turkey's core-creation idea to 10%.
 * Lowered Japan's discipline to 5%.
 * Increased Rajput Resistance to -0.03 war exhaustion.
 * Changed Marwari Trading HOuses to Trade Efficiency.
 * Enabled Culture Spread Time custom idea.
 * Centralization ideas no longer give Biennial Culture Spread.
 * Changed Russia's extra Infantry Cost to Culture Spread Time.
 * Changed Aragon's Diplomatic Reputation to Culture Spread Time.
 * Changed Karaman's Num of Accepted Culture to Culture Spread Time.

Setup

 * Removed the starting Mercantilism value of most countries
 * Nyitra is now Slovak and the primary tag for Slovak.
 * Renamed Brandenburg province to Berlin.
 * Adjusted historical ruler number and chances for Aragon, Castile, and Portugal.
 * Added more female rulers for Portugal.
 * Portugal: Localized Portugal's starting ruler/heir. Fixed Dinis's DoB and rule date. Added birth dates.
 * Ilkhanate's provinces no longer start with high unrest.
 * Historical advisors are now discounted.
 * Yuan now has a core in Xishuan.
 * Genoa and Venice now start with some Mercantilism.
 * Genoa accepts Pontian and Greek cultures. Added birth dates.
 * Venice starts with Diplomatic national focus.
 * Gave Ardalan province its proper capital. Changed to Sunni with cloth instead of Shiite with rice.
 * Ottomans and Nomads start with visibility of the Caucuses. Removed Muslim visibility of the Caucuses.
 * Added wastelands in Norway, Iran, Anatolia, and Armenia.
 * Added new province in Iran.
 * Addded more female names to many countries.
 * Renamed Puerto Rico to Borikén.
 * Added the Skanemarket to Skane, and changed the trade good to Fish.
 * Ilkhanate now starts with their proper heir.
 * Byzantium now starts with lower forcelimits.
 * Changed Baden's dynasty to von Zahringen.
 * Bosnia accepts Croatian.
 * Burgundy accepts Wallonian.
 * Fixed dynasty of Syrmia.
 * Added birth dates for Bavaria's rulers.
 * Added rulers for Betsimisaraka.
 * Removed historical friendship between Danzig and the Hansa cities in the main mod. Still in place in GoB.
 * Rome is now the starting trading port of the Papal State.
 * Dhundhar: Fixed Uddharana's monarch name.
 * Delhi accepts Panjabi from the start.
 * Foix: Set fixed capital. Added birth dates. Added starting heir. Updated historical ruler numbers.
 * Forli: Set fixed capital. Renamed Ordellaffi dynasty to Ordelaffi.
 * France: Localized names. Fixed historical rulers. Adjusted leader names. Added birth date. Set Revolutionary France code.
 * Frankfurt: Set fixed capital.
 * Moved Chola to GoB.
 * Changed Catalonia's flag.
 * Gelre: Changed dynasty to van Wassenberg. Localized ruler names. Fixed Reinoud's numbering. Adjusted starting rulers. Added heirs.
 * Andhra: Will now be rank 2 when representing the Reddis.
 * Bastar: Changed to rank 2.
 * Gao: Removed extra Dia in Kossoi's name.
 * Gazikumukh: Changed to SUnni.
 * Great Britain: Accepts Welsh. Better sync with England.
 * Gondwana: Changed to Rank 2. Represents Deogarh instead of Chanda.
 * Genoa: Changed to rank 2.
 * Georgia: Adjusted starting rulers.
 * Glogow: Added heirs and adjuster rulers.
 * Gotland: Changed to rank 2 in main mod. Changed to Oligarchic Republic. Set starting mercantilism.
 * Granada: Changed to Rank 2 Iqta (now properly an Emirate). Swapped primary and accepted culture. Adjusted rulers. Adjusted ruler numbers.
 * Garjat: Now a Rank 2 Tribal Kingdom with Garjati culture. Added earlier rulers.
 * Germiyan: Changed Germiyanli dynasty to Germiyanoglu.
 * Gujarat: Changed to Sunni Iqta with capital at Ahmadabad.
 * Thessaly: Adjusted starting ruler. Changed to Despotic Monarchy.
 * Gwalior: Changed to Rank 2.
 * Garjat province: Changed culture to Garjati. Added Garjat core.
 * Bohemian-Nyitra historical friendship is now mutual.
 * Bremen-Lubeck-Hamburg-Riga historical friendship is now mutual.
 * Croatia-HCS historical rivalry i snow mutual.
 * France and Austria are now historical rivals.
 * Austria-Hungary historical friendship is now mutual.
 * Austria-Osman/Turkey historical rivalry is now mutual.
 * Austria: Localized starting ruler's name. Added consorts. Added accepted cultures in later dates.
 * Hainaut: Fixed ruler numbers. Localized ruler names. Changed "von Avesnes" dynasty to d'Avesnes. Added consorts.
 * Hamburg: Added starting mercantilism.
 * Haiti: Added 1806+ history.
 * Hausa: Fixed capital location. Changed to Tribal Despotism. Added 1846+ rulers.
 * Hedjaz: Now starts as a vassal of Mamluks. Changed to Rank 2 Tribal Kingdom. Changed starting ruler. Added 1344-1392 rulers.
 * Hesse: Localized rulers. Added birth dates. Added heirs. Fixed ruler numbers. Added 1813+ history.
 * Hojo: Fixed capital location.
 * Hohenlohe: Added starting heir. Added ruler birth dates. Added 1313+ history.
 * Hamid: Removed one-sided historical rivalry with Byzantium. Added 1328+ history.
 * Transylvania-Nyitra historical rivalry is now mutual.
 * Hohenlohe province: Fixed capital name. Added history.
 * HUngary: No longer accepts Croatian. Now accepts Slovak and Transylvanian. No longer historical rivals with Byzantium, Bohemia, Poland, Bulgaria, Transylvania, and Croatia. Remaining rivalries are now mutual. Fixed later capitals.
 * Ikeda: Fixed capital.
 * Imereti: Fixed ruler numbers. Localized rulers. Fixed capital. Added 1329-1401 history. Added 1696+ history.
 * Inca: Added 1320-1410 rulers.
 * Injuids: Fixed capital. Added rulers.
 * Mogostan, Esfahan, and Abarquh now have Injuids cores instead of Muzzafarids.
 * Khuzestan now has Jalayirid core instead of Injuids.
 * Renamed Iraq-E Ajam, Kutiasi, and Iraq-I Arab to Teheran, Imereti, and Baghdad respectively.