Version 3.4

Release Information
Release Date: 2017-05-21

Major Changes

 * Updated for EU4 1.20 and 1.21
 * NOTE: Vintage Map mod has not been updated.
 * 1337 Bookmark available
 * Vassal system overhauled; different levels of integration now result in different modifiers, interactions, and abilities for subjects
 * Ages mechanic available to those with Mandate of Heaven DLC including additional "Late Medieval Age"
 * Hanseatic League mechanics from VeF 2 restored.

General Changes and Fixes

 * Changes to stability:
 * Negative stability is now less damaging to stability growth (prevent feedback loop that locks you into negative stability)
 * Stronger bonuses to push you up if below +1 stability (help offset growth penalty)
 * Each province acquired causes a stability hit (depending on government type) to prevent nations permanently sitting at +3 while doubling/tripling/Xing in size
 * Catholic nations now gain stability based on church lands and relations with the Pope (e.g. if the church owns 20% of your lands you only gain 80% of the normal stability growth you otherwise would and some/all/none of the other 20% based on your relations with the Pope)
 * Lower accepted cultures from high-level tolerance policy (3 was too many; now 1)
 * Adopt special daimyo subject types in place of the old Japanese mechanics
 * Malta is no longer required to unite Sicily (difficult to achieve if the Knights fled there first)
 * Idea groups graphic adjusted for 3.3 technology level changes (tech level requirements are now displayed properly)
 * Special subject type for Hejaz
 * Special subject type for French vassals (Fealties)
 * Special subject type for Papal-controlled Romagna States
 * Significant changes to vassal integration factors; in-game encyclopedia updated
 * Number of Provinces now reduces devotion for nations that use it; forces Archbishoprics to secularise if they grow large
 * Significantly speed up culture conversion (to a meaningful value)
 * Forced culture conversion options via Realm Management (at the expense of province development)

War

 * Blockades cause some devastation (1/2 that from a siege)

Events

 * Remove several events relying on broken war_score_against trigger

Missions and Decisions

 * Fix an issue where BYZ could take a mission they already met the completion requirements of

Technology

 * Reduce number of accepted cultures from tech by 1 in the late game
 * Fixed info graphic for idea groups to have appropriate tech levels (from change in 3.3)

Ideas

 * Adjust values for standing armies and drafted armies to balance them out; previously standing armies was clearly superior.

Setup

 * 1337 Bookmark
 * Japan now starts with more noble land ownership
 * Define dynasties for republican rulers at start (could result in consorts with no dynasty for other nations)
 * Hungarian setup at start adjusted; Hungarian minors are now vassals on the verge of rebellion vice independent nations