Version 2.0.3

Release Information
Release Date:

Reason:

Changes

 * Veritas et Fortitudo is now compatible with El Dorado and Women in History.
 * Due to El Dorado's Treaty of Tordesillas mechanic being tied vanilla's Curia mechanics, it is only affecting Shinto religion. However, it should not have any major effect on your game other than Catholics having no access to the mechanic.
 * The Nahuatl, Inti, and Maya religion mechanics have been integrated into the mod for Teotl, Incan, and Popol religions respectively.
 * While the mod has been updated to be able to use the Nation Designer and randomized/custom world settings, there are no guarantees that everything will work properly. Mechanics such as Japan, the Papacy, and the Hansa in particular are not guaranteed to work if the main nations in those areas are replaced. If playing with randomized nations, Japan in particular is broken as the game forces all the nations in Japan to be Daimyo government, and subject to a non-Daimyo nation in Japan that simply cannot handle the large amount of vassals it will have.
 * Currently some female advisors are missing their portrait. And the new events from Women in History, and many of the new Exploration, Seven Cities, and Mesoamerican/South American events are missing proper event pictures.


 * Many of the changes below were changes done by Paradox in the base game.

General Changes and Fixes

 * It is once again possible to force your dynasty on vassals acquired through war.
 * Added starting government values for Trebizond.
 * Fixed conflict between Art of War's religious league and VeF's Peace of Westphalia.
 * Swapped Shia and Sunni icons.
 * Updated flags for various rebels.
 * Should no longer get kicked out of the Hanseatic League when allied with the Hansa Leader.
 * Fixed various bugs related to the Hansa. And probably introduced more.
 * Fixed the Pope getting invited to crusades.
 * Union juniors should no longer be able to seek investiture.
 * Ilkhanate successors are now Nomad tech with Steppe Horde government.
 * Shia and Sunni rebels can no longer force-convert the Papal State.
 * If Bohemia were to be inherited and then released, and the nation that inherited it regained the crown, they could immediately inherit Bohemia again. This is no longer possible.
 * Supporting rebels now gives more unrest.
 * Lowered the base Yearly Republican Tradition recovery from 1.5 to 1.
 * Piety gain/loss from declaring war increased to 15%/-15% from 5%/-5%.
 * Lowered the cost of Scorch Earth to 5 Military Monarch Points from 25.
 * Increasing tariffs now costs 50 (was 25) points. Decreasing tariffs now costs 100 points (was 75). Tariffs are now increased/decreased by steps of 5% (was 2.5%).
 * Lowered the amount of prestige gained from discovering provinces to match Paradox's El Dorado changes.
 * Lowered the amount of income gained from Gold, Silver, and Gems.
 * Increased the impact of military technology on army maintenance to 3.25% per level (from 2.5%).
 * Lowered the amount of inflation gained from loans.
 * Lowered the maximum price of selling provinces.
 * Due to a recent Paradox change that broke ships in VeF, all ships now cost 1000 manpower to hire. This used to vary by type of ship.
 * Mercenary pool increased from 15 to 16.
 * Rebels now take a bit longer to relocate. They also now relocate a shorter distance.
 * No longer able to use your subjects' Colonial Conquest, Overseas Expansion, and Tribal Feud casus belli.
 * American technology group nations are now considered Primitives (instead of being based on religion). Which means they cannot build ships. This restriction is hard-coded. It was either that, or the casus belli from Exploration ideas having no effect.
 * Added revolutionary colors for various nations.
 * Empire government now gives +10% Morale of Armies (up from 5%) and +20% Income from Vassals (up from 10%).
 * Added vanilla's personal deities for Norse religion.
 * Hinduism can now convert to Sikhism once it becomes available.
 * Added religious reforms to Incan, Popol, and Teotl religion. Added Doom to Teotl and Authority to Incan.
 * Incan religion now gives -0.05 Monthly Autonomy instead of +10% National Tax Modifier.
 * Marches no longer get the manpower penalty other subjects get.
 * Player bonuses has been adjusted. Manpower and Land Forcelimit modifier increased to 50% from 25%. Recruitment cost increased to -50% from -25%. Ship cost increased to -33% from -25%. National Unrest increased to -3 from -2. Monthly War Exhaustion increased to -0.05 from -0.025. Diplomatic Reputation increased to +2 from +1. Interest per annum increased to -2 from -1. Aggressive Expansion impact reduced from -33% to -25%.
 * AI bonuses have also been adjusted. Regiment and ship cost increased to -33% from -25%. Inflation Reduction reduced from +0.10 to +0.05. No longer have -25% Heavy Ship Cost. No longer have +1 free leader. War Exhaustion reduction increased to -0.05 from -0.025. Interest per annum increased to -2 from -1. Now also has -25% build costs.
 * Coastal sea provinces no longer provide +5 supply limit.
 * Tropical provinces now give +2 attrition for enemies instead of +1 attrition to everyone, and no longer increase maximum attrition.
 * Arctic provinces now give +1 attrition to enemies and -30% supply limit instead of +1 attrition for everyone and -10% supply limit, and no longer increase maximum attrition.
 * Arid provinces now give -10 local settler increase (was -20), +1 attrition to enemies (was for everyone), and -10% supply limit (was -15%). They no longer give max attrition.
 * Province tax now provides +10% supply limit per tax instead of a flat supply limit increase.
 * Each colony level now gives 1% goods produced per level (up to 10%) instead of 10% (up to 100%).
 * Provinces in trade company now also get -0.2% missionary strength.
 * Each stability level now gives 5% spy defence (-15% to 15%) instead of 7.5% (-22.5% to +22.5%).
 * Each stability level now gives 2.5% Caravan Power instead of the now unused +2 Merchant Present/Steering to Inland.
 * Mercantilism now has a lower Better Relations Over time malus (-15% at 100% from -25% at 100%).
 * Emperor now has 1 Diplomatic Relation Slot bonus instead of 2.
 * HRE members no longer get a malus to trade steering and trade power abroad.
 * Lowered the amount of morale gained from Prestige to 10% (both army and navy) at 100 prestige (was 20%). Now also gives up to +10% Improve Relations Modifier.
 * Sow Discontent diplomatic action now gives +3 National Unrest (up from 2), as well as -1 Yearly Legitimacy and Republican Tradition.
 * The wargoal to support rebels no longer allows the defender to enforce rebel demands.
 * Revoke core peace option no longer gives Aggressive Expansion.
 * Force religion peace option no longer gives Aggressive Expansion.
 * Fixed Popol, Incan, and Teotl rebels only having an effect when enforcing demand on nations of the Eastern religious group instead of the Reformed Pagan group. Also fixed nations in the Eastern religion group, and not those in the Reformed Pagan group, being the only ones that could accept the demands of those rebel. These rebels will also be unable to force convert a nation.
 * Added male and female names for most cultures (used by Custom Nations and Client States).
 * Looted modifier now lasts for 1 year instead of 6 months.
 * Forts now give a Supply Limit modifier instead of a flat Supply Limit.
 * Hinduism now gives +1 Tolerance of Heathens instead of Heretics.
 * Sikhism now gives +10% Morale of Armies instead of +5%.
 * Coastal provinces now gain +50% Supply Limit instead of +1 Supply Limit.
 * Occupied provinces now gain -25% Local Tax Modifier and -50% Province Trade Power instead of +1 Local Unrest.
 * Arctic terrain now provides +4 Supply Limit (was 1).
 * Farmlands terrain now provides +10 Supply Limit (was 5).
 * Forest terrain now provides +6 Supply Limit (was 3).
 * Hills terrain now provides +4 Supply Limit (was 3).
 * Woods terrain now provides +6 Supply Limit (was 3).
 * Mountain terrain now provides +4 Supply Limit (was 2).
 * Grasslands terrain now provides +8 Supply Limit (was 4).
 * Plains terrain now provides +6 Supply Limit (was 5).
 * Jungle and Marsh terrain now provide +4 Supply Limit (was 2).
 * Desert and Coastal Desert terrain now provide +4 Supply Limit (was 2).
 * Coastline terrain now provides +6 Supply Limit (was 2).

AI

 * Should no longer be able to westernize (no more nations in India westernizing off Ilkhanate).
 * Subjects can accept provinces up to 50% overextension (was 0).
 * AI is now more willing to transfer trade power.
 * AI is now more willing to fabricate claims.
 * Mercantilist Ideas no longer increase the likelihood of the AI being Capitalist twice.
 * Korea is now more likely to be Capitalist.
 * Hansa and Venice are now significantly less likely to be Capitalist (though still more likely than normal).
 * Diplomatic ideas no longer affect how likely the AI is to be Diplomatic twice.
 * Castile and Aragon are now more likely to be Diplomatic before 1500.
 * Lithuania no longer has a reduced chance of being Diplomatic.
 * Marches are now twice as likely to be Militarist.
 * Byzantium, Teutons, Timurids, and Turkish nations are no longer 10 times as likely to be Militarist. They are 3 times now.
 * Teotl religion nations that have not reformed are all but guaranteed to be Militarist.
 * Mercantilist ideas no longer make the AI more likely to be Colonialist.
 * Galley Expertise ideas no longer make the AI more likely to be Colonialist.
 * Portugal is now a bit less likely to be Colonialist.
 * Primitive nations will not pick any of the Navy-related idea groups.
 * Spain's attitude towards natives in America should now only be against primitives and not everyone that has their capital in the Americas.

Events and Disasters

 * Aspirations for Liberty, Revolution, and Mandate of Heaven Lost disasters now check whether or not the nation has modernized instead of whether or not they are in the Western tech group.
 * Fixed event that would convert provinces to Sikhism over and over. It should now only occur once.
 * Re-added events for the Knights to move to a new home if they disappear.
 * When the map was updated for 2.0, many events were not updated to reflect the changes to the map. These events now know better.
 * Fixed event picture for "Scipio Maffei's Verona illustrata" event.
 * Generic Republic events should no longer trigger for the Papal States and Bohemian Republic.
 * France can no longer pay homage to England while either is in a regency.
 * Fixed the Knight's "Commissioned Ships for the Knights of St John" being able to create ships in an inland province, potentially crashing the game when the ships were selected.
 * The War of the Roses should be able to end now.
 * Capital Defenses event can now only occur during war. Construct Temporary Improvements option now takes a fixed amount of money instead of scaling with income. Temporary Defenses modifier (first option) now lasts for 5 years instead of 3.5 and increases Local Fort Defense by 20% (up from 10%). Weak Defenses modifier (second option) now lasts for 3 years instead of 3.5 and decreases Local Fort Defense by 15% (was 50%). The second option no longer costs 50 Military Monarch Points if you had Infantry ideas and now always gives the +3 unrest in the province.
 * Sweden's Dacke Feud is now a disaster.
 * Rebels that could end disasters will now only say it if the disaster is active, and will also remove the disaster modifiers.
 * Civil War can now only occur to nations with 5 or more cities (was 2 or more) that own a non-capital province with 5+ base tax. The disaster now requires 20% average home autonomy to start (was 10%).
 * Denmark's Count Feud can no longer start if any other disaster is active. It now also requires religious unity to be below 90% (was 100%).
 * Internal Conflicts now requires negative stability, instead of an heir or an heir of weak claim, or less than 50 legitimacy, or less than 0 prestige.
 * Aspirations for Liberty can no longer occur to subjects and can now only start at negative stability.
 * Peasants' War can no longer start while at war, but it can now progress while at war. It now also requires negative stability to start.
 * Religious Turmoil is now also available to Presbyterian, Anglican, Hussite, and Anabaptist religions. Disaster can now be avoided by completing Innovative Ideas instead of just having Innovative Ideas. Disaster can now progress if stability is negative instead of being less than 1. Having a hostile reformation center increases the disaster speed and having a friendly one decreases it. Having full Innovative ideas, instead of just having the idea group, can now end the disaster. Lowered the chance of the disaster events occurring.
 * Revolution can no longer happen to subjects and now require negative stability instead of less than 3 stability.
 * Subjects can no longer get the War of the Roses, and the disaster can no longer start if another disaster is active.
 * If the requirements to start a disaster are no longer active, the progress towards the disaster freezes instead of disappearing (if you meet the requirements, you start back where you were). Progress can be reset by meeting a separate set of requirements (seen when mousing over the disaster).
 * Steppe Horde flavor events can now trigger for all Steppe Horde.
 * Removed the Legatus Natus and Primas Germiniae events as they could not trigger with the "Curia" in Japan.
 * Added some new vanilla flavor events for Hungary, Malacca, Venice, Austria, Mesoamerica, Poland, Denmark, Ming
 * A lot of events have been updated with changes Paradox has done in vanilla. It is far too many changes to list here. The biggest changes came for Spain/Castile, Portugal, Sweden, and Turkey. For those nations, the trigger for events have been simplified, and the events are now a lot more likely to occur (if you're playing then then you'll likely come across a bunch of events that you have never seen before). Rewards for those events have been updated, which many stability hits going away, event-spawned rebels turning into unrest increases, province modifiers turning into country modifiers, or country modifiers turning into ruler modifiers. Some country modifiers have become permanent rather than temporary. As part of these changes, many modifiers have had their values adjusted accordingly.
 * Various events that increased autonomy can no longer do it to the capital, which can never have autonomy.
 * Elective Monarchies are now excluded from most heir-killing events.
 * Fixed various Muslim events that could not trigger as they were checking if your Piety was less than -7500% or more than 7500% as trigger.
 * Lowered the price decrease for Wool from Cotton Imports event to -10% from -20%.
 * Lowered the price increase for Furs from the Little Ice Age event to +20% from +25%.
 * Lowered the price increase for Cloth and price decrease for Wool from the New Draperies event to +20% (from +25%) and -20% (from -25%) respectively.
 * Lowered the price increase for Fur from the Depletion of the European Beaver event to +25% from +40%.
 * Lowered the price increase for Fur from the Felt Hats event to +25% from +35%.
 * Various cultural events only available to Western technology nations are now also available to Scandinavian technology nations.
 * Fixed a Mamluks-Portugal rivalry event that wanted to create ships in Cairo, and inland province.
 * Event where discovering Japan discovers Tokyo can now only happen to Western technology nations.
 * Faction Gains Power event should now always have an option available.

Decisions

 * Sunni's "Adopt the Title of Khalifa" decision is no longer available of a nation forms the Caliphate.
 * Shortened the title of the decision "Publish 'Dialogue Concerning The Two Chief World Systems'".
 * Iberian Union nation can no longer form Spain (who could then form Iberia Union again).
 * Maltese culture nations (the Knights) can no longer form Spain.
 * Papal State's "Reduce Roman Power" decision is now tied to Stability (used to be tied to the old ruler capacity mechanic).
 * Decision to form Rome can now trigger the event to select national ideas.
 * Rajasthan can no longer form Khalistan.
 * Khalistan can no longer form Rajasthan.
 * The Latin Empire can no longer form Greece (who could then form the Latin Empire again).
 * The Latin Empire, or anyone else for that matter, can no longer form the Latin Empire if the Latin Empire already exists.
 * Decision to Claim the Roman throne now gives claim on the entire Tunisian region instead of just Tunis.
 * The effect tooltip for the decision to form Arabia no longer huge.
 * Decision to form Brazil now allows national ideas to change.
 * Decision to form Great Britain no longer requires you to own and have London as a core in order to show up. Instead, it requires your capital to be in the British Isles.
 * Added decision for England and Scotland to form Great Britain diplomatically if one is a subject of the other.
 * Decision to form Franconia now adds a claim over the Franconia region.
 * Decision to form Ireland now allows you to change your national ideas.
 * Decision to form France now allows you to change your national ideas.
 * Rus can no longer be formed if Russia exists, and Russia can no longer be formed if Rus exists.
 * Decision to form Rus now allows you to change your national ideas.
 * Decision to form Lotharingia now gives a claim over the Lotharingia region.
 * Decisions to form Prussia now have nothing to do with Kurland and Samogitia.
 * Decision to form the Latin Empire now allows you to change your national ideas.
 * Decision for Greek Catholics to form the Latin Empire is now visible without requiring provinces in Italy. Decision still requires provinces in Italy to enact, though.
 * Decision to form Nova Roma no longer shows up if Nova Roma already exists. The decision is now visible to the player without the 8 Latin provinces requirement, although the province requirement remains.
 * The decision to form Rome disappears if Rome already exists.
 * The decision to form Romania now allows the player to select national ideas.
 * Decision to form Khalistan now gives claims instead of cores.
 * Decision for the Swiss Cantons to form Switzerland if Switzerland is a vassal now actually checks whether or not Switzerland is your vassal.
 * Decisions to form Switzerland now allows you to change your national ideas.
 * Decision to form the USA now allows you to change your national ideas.
 * Decision for Greek Orthodox nations to form Byzantium now allows you to change your national ideas.
 * Byzantium can no longer form the Latin Empire if the Latin Empire already exists.
 * No longer able to take the military improvement decisions while at war or in a regency.
 * Added decision for Manchu to form Qing.
 * Added Manchu and Qing decisions to create the Green Standard Army and Eight Banners.
 * All canals can now be built event if your subject owns the provinces.
 * Kiel Canal is now cheaper. Panama Canal is now more expensive.
 * Nestorian religion can no longer get the Dissolution of the Monasteries decision.
 * The Anti-Christian Edict decision is now also available to Confucianism religion.
 * The Divination decision is now also available to the Reformed Pagan religion group.
 * The Religious Sacrifice decision is no longer limited to Aztec, Inca, Maya, and Zapotec tags, while also requiring the Pagan religion group (requirements that were impossible).
 * Vision Quest decision is now also available for Reformed Pagans.
 * Enforcing Heritage decision is now also available for Confucianism religion nations, and can no longer be used against those nations.
 * Added a new religious decision for Judaism and a new religious decision for Norse.
 * Added new decision for the Mayan culture Popol nations to form Maya nation.
 * Added new decision for Danzig, polish culture, or silesian culture nations to form Poland.
 * If a French feudal vassal that grows too large decides to use the decision to try and break free, they will now do so while declaring an Independence war instead of a war with no Casus Belli.
 * Hordes can no longer reform their government while having a succession crisis.

Missions

 * "End The Sound Toll" should no longer longer immediately abort.
 * "Get Presence in India" should no longer immediately abort.
 * "Restore the Latin Empire" mission can no longer be taken over and over.
 * Austria's decision to improve relations with Burgundy no longer appears if they're rivals.
 * Ming's decision to defend Korea is now also available to Qing.
 * Ming and Manchu's decision to colonize Taiwan is now available to Ming and Qing.
 * Primitives can no longer get the mission to establish a colony or construct a navy.
 * France's mission to recover Calais can now also appear if Calais is owned by Great Britain.
 * Portugal's missions to discover the West African coast, South America, Indonesia, the Far East, and India, as well as the mission to get a colony in Indonesia can now also appear if they have an explorer instead of Quest for the New World.
 * Portugal's mission to gain a province in India will not target provinces owned by allies.
 * Mughals mission to conquer Punjab will not target allies.
 * Mughals mission to conquer Delhi will not target them if they're allies.
 * Mughals mission to defeat England/Great Britain will not appear if they're allies.
 * Mughals mission to defend Timurid lands will not appear if they're allies with the Turkish Khanate (Uzbek).
 * England's mission to conquer Aquitaine will not appear if they're allied or have a truce with France.
 * Accumulate Money mission will no longer appear if your treasury is already large.

Ideas, Policies, and Modifiers

 * Exploration idea group has received some changes with regards to availability for the players to increase gameplay for non-western nations.
 * Players will no longer need to have a port for the idea group to become available.
 * The latest a player will have to wait to get the idea group available will be Admin tech 12. That is, Iberian culture group will get it at Admin tech 8, and everyone else at Admin tech 12. The Admin tech 28 requirement for non-Western nations is now only for the AI.
 * Players playing a primitive nation will now get the idea group available right from the start, and will not need to get Religious/Economic/Innovative/Delegative/Centralization ideas before Exploration becomes available.
 * Added new ideas from vanilla to Wurzburg, Candar, Brazil, Benin, Holstein, Bundelkand, Gwalior (not Marathi), and Kurdish culture.
 * Spanish ideas no longer have a penalty to Heretic and Heathen tolerance.
 * Replaced the old Merchant Steering/Present Inland modifiers with the new Caravan Power modifier.
 * Delegative Ideas' Resettlement Plan now give -1 National Unrest instead of Colonial Liberty Desire as that modifier no longer exists.
 * Delegative Ideas now give -5 Years of Nationalism instead of -10.
 * Forced March is now available to everyone at Admin Tech 21. As a result Quality Ideas now give +0.5 Army Tradition as the bonus.
 * The "Support for the Knights of Saint John" modifier is now significantly less crippling to your manpower pool.
 * Sending a gift now gives 25 opinion (was 5).
 * Many modifiers have been updated to match changes done by Paradox.
 * The Revolution modifier "Support our Monarch" now gives 0.5 Yearly Legitimacy instead of +3 National Unrest.
 * The Revolution modifier "Oppose our Monarch" now gives -1 National Unrest instead of -20% National Tax Modifier.
 * The Internal Conflicts modifier "Alleviate Population" now gives -1 National Unrest instead of -10% National Tax Modifier.
 * The Internal Conflicts modifier "Starvation" no longer gives +2 National Unrest.
 * "Accepted Methuen Agreement" and "Denounced Methuen Agreement" opinion modifiers now give +50/-50 opinion (was +10/-10) and no longer have a fixed duration (was 10 years).
 * Russia's "Invited to Study Institutions" now gives +25 opinion instead of -25 opinion.
 * Spain's "Iberian Wedding" now gives 200 opinion (was 50).
 * "Did Not Form Chambers of Union" opinion modifier now lasts longer and decays slower.
 * Spain's "Port to the New World" province modifier now gives 20 local trade power (was 5)
 * Spain's "Laws of Burgos" province modifier is now a country modifier that gives -5% Goods Produced Nationally and -2 National Unrest (was -5% tariffs and -1 local unrest).
 * Spain's "Casa de Contratación" is now a permanent modifier that gives +1% Settler Chance (was 5%) and +5 Settler Increase (was 25).
 * Portugal's "African Slaves" province modifier is now a country modifier that gives +10% Global Tariffs (was +5% local production efficiency and +1 local unrest).
 * Portugal's "Portuguese Missionaries" province modifier is now a country modifier that gives +0.5% Missionary Strength (was +0.2% local missionary strength).
 * Portugal's "Portuguese East India Company" modifier now only gives +10% National Trade Income Modifier. This modifier used to give 1 Merchant, -1% Diplomatic Technology Cost, +10% Global Trade Power, +20% Colonial Range, and +3% National Trade Income Modifier. However, it is now possible to get this modifier as well as the East India Company modifier from the decision at the same time, whereas before you could only get one of them.
 * Turkey's "Imperial Halic Shipyard" now gives -5% Ship Cost (was -10%).
 * Turkey's "Kösem Sultana" no longer gives +10% Points to gain Stability.
 * Turkey's "Köprülü Family" no longer gives -10% Technology Cost and +10% Points to gain Stability.
 * Turkey's "Mimar Sinan" now gives -10% Build Costs (was -15%).
 * Turkey's "Devshirme System" no longer gives +1 National Unrest.
 * Hansa's "Hanseatic Trade Reform" now gives +15% Trade Income and +20% Trade Efficiency (was +5% Trade Value).
 * Hansa's "Hanseatic Economic Reform" no longer gives -10% Recruitment Cost.
 * Hansa's "Hanseatic Military Reform" now also gives -10% Recruitment Cost.
 * Russia's "Western Reforms" now gives -20% Technology cost, -10% Shipbuilding Speed, +20% Points to gain Stability (was only +4 national unrest).
 * Sweden's "Centralization Reforms" is now a permanent country modifier that gives -0.05 Monthly Autonomy (was a province modifier that gave +3 Local Unrest, -10% Local Manpower, and -0.05 Monthly Local Autonomy).
 * Sweden's "Church Reduction" now only gives +1 National Unrest (was +2 National Unrest and +10% National Tax Modifier).
 * Sweden's "Walloon Immigrants" now gives +20% Goods Produced (was +1 Local Unrest and +10% Local Production Efficiency).
 * Sweden's "Free Trade Policy" now gives +10% Trade Income Modifier instead of +10% Trade Steering.
 * Sweden's "The Absolutism" no longer gives -10% Points to Gain Stability.
 * Sweden's "Aristocratic Privileges" no longer gives -10% Cavalry Cost. Global Tax Modifier malus increased to -10% (from -5%).
 * Sweden's "Reduction" is now a ruler modifier that gives +5 National Unrest (was a province modifier that gave +3 Local Unrest).
 * Sweden's "Increased Contributions" now gives -10% Cavalry Cost (up from -5%) and no longer gives +5% National Tax Modifier.
 * Sweden's "Aligned With Aristocracy" now gives +0.1 Monthly Autonomy (was +10% National Manpower Modifier and -5% National Tax Modifier).
 * Sweden's "Reduction Compromise" now gives -10% National Tax Modifier (was -5% National Tax Modifier, +10% National Manpower Modifier, and -5% Cavalry Cost).
 * Sweden's "The Great Army Reorganization" now only gives -10% Army Maintenance Modifier (was -15% Army Maintenance Modifier, -15% Infantry Cost, and +5% Morale of Armies).
 * Sweden/Lithuania/Denmark's "The Conventicle Edict" now gives +1 Tolerance of the True Faith instead of -1 Tolerance of the True Faith.
 * Sweden/Lithuania/Denmark "Pietism" now gives +1 Tolerance of Heretics instead of +0.5 Tolerance of the True Faith.
 * Sweden's "The Act of Union and Security" now gives -2 National Unrest instead of +1 Yearly Legitimacy and +5% National Tax Modifier.
 * Sweden's "The Great Agricultural Reform" now gives +5% Global Production Efficiency instead of +5% Local Production Efficiency.
 * Sweden's "Age of Freedom" no longer gives +10% Points to Gain Stability.
 * Sweden's "Local Free Trade" now gives -50% Goods Produced instead of -1 Local Unrest and -25% Local Tax Modifier.
 * Internal Conflict's "Domestic Improvements" is now -5 Diplomatic Reputation (was -25% Points to gain Stability and +2 National Unrest).
 * Civil War's "Morale Boost" now also gives +5% Discipline and +20% Army Morale Recovery Speed.
 * "Privateers" now also gives +10% Embargo Efficiency.
 * "Advancement of True Religion Act" now gives +1 National Unrest instead of +0.5 Tolerance of the True Faith.
 * "Powerful Nobles" now also gives -10% National Tax Modifier.
 * "Decentralized Ruling" now also gives +0.05 Monthly Autonomy.
 * "Increased Centralization" now gives -0.05 Monthly Autonomy instead of +10% National Tax Modifier.
 * "Increased Decentralization" now gives +0.05 Monthly Autonomy instead of -10% National Tax Modifier.
 * "Religious Freedom Act" now gives -1 National Unrest instead of +1 Tolerance of the True Faith.
 * "Plundering Soldiers" now gives +0.05 Monthly Autonomy (was +0.1).
 * "Disgruntled Nobles" no longer give -25% Local Tax Modifier and -25% Local Manpower Modifier.
 * "The New Laws" now gives -10% Local Production Efficiency instead of -10% Tariffs.
 * Looted provinces now gain -25% Goods Produced (was -10%) and -25% Local Tax Modifier (was -50%).
 * Modifier for Lutheran winning the Religious Wars now gives +0.25 Yearly Legitimacy like the one for Catholics winning the war.
 * Many more modifiers for Portugal, Turkey, and a few other places that listing them all is getting tiresome.
 * The Espionage Act now gives +20% Spy Defense, up from 10%.
 * The Foreign Support Act now gives +50% Rebel Support Efficiency, up from 30%.
 * The Royal Commission Act now gives +20% Spy Defense, up from 10%.
 * Enforce Religious Law now gives +20% Spy Defence, up from 10%.
 * Black Chamber Act now also gives -0.05 Monthly Autonomy.
 * The Great Copper Mountain modifier in Falun (Scandinavia) now provides significantly more Goods Produced to the province, and no longer provides local production efficiency.
 * "Increased Quality" now gives +5% Discipline and -10% National Manpower Modifier (was +10% Discipline).
 * "Increased Quantity" now gives -5% Discipline and +25% National Manpower Modifier (was +25% Land Forcelimits).
 * "Annexed Subjects" modifier is now -3 Diplomatic Reputation (was -1).
 * "Religious Intolerance" no longer gives +1 Tolerance of the True Faith.
 * "Missionary Failure" now gives -10% Local Missionary Strength (was -1%).
 * "Religious Migration" now gives -25% Local Missionary Strength (was -1%).
 * "Religious Zeal" (when changing religion) now gives +5% Missionary Strength vs Heretics (was +1%).
 * "Religious Zeal" (when a province changes religion) now gives -4% Local Missionary Strength (was -1%).
 * "Religious Center" now gives -2% Local Missionary Strength (was -1%).
 * Various Hansa and Baltic modifiers that were giving both Trade Efficiency and Trade Income now only give one of them since Trade Efficiency gives Trade Income.

History

 * Lima province now has a new shiny province modifier (Pachamac Oracle).
 * Cholula now has a new province modifier.
 * Potosi now starts with silver as its trade good and Cerro de Potosi province modifier.
 * South American technology group no longer starts with provinces around Panama discovered.
 * Added ruler birth dates to Trier, Sweden, Portugal, France, England, Castile, and Aragon.
 * Sweden, Portugal, France, England, and Castile now start with a National Focus selected (can still be changed at the start).
 * Savoy's capital is now in Chambéry.

Natives sub-mod

 * Event "Fire out of Control" now lowers National Stability instead of regular Stability.

Glory of Byzantium sub-mod

 * Persia should now start with the proper Persian Satrap Empire government, which has the factions needed for its decisions.