Two Sicilies

Requirements for Forming Two Sicilies

 * Cores on
 * Napoli
 * Palermo
 * Messina
 * Abruzzi
 * Calabria


 * May be Trinacria or Naples
 * Either Trinacria or Naples don't exist
 * May not be at war
 * May not be a subject nation

Demographics

 * Capital: Napoli
 * Government: Feudal Monarchy
 * Religion Group: Christian
 * Religion: Catholic
 * Technology Group: Italian
 * Primary Culture: Sicilian
 * Accepted Culture(s): None
 * Historical Friends: Achea, Athens
 * Historical Rivals: None

Historical Idea Groups

 * Naval Ideas
 * Trade Ideas
 * Merchant Marine Ideas I
 * Government Ideas
 * Army Ideas
 * Mercantilist Ideas
 * Defensive Ideas
 * Bureaucracy Ideas
 * Merchant Adventures
 * Merchant Marine Ideas II

National Ideas
Two Sicilies keeps the Ideas of the Country that formed it.

Technical Details

 * Tag: KTS
 * Color: 0 137  0
 * Country File: KingdomTwoSicilies.txt
 * Country History: KTS-KingdomTwoSicilies.txt
 * Capital Province: 121 (Napoli)