Version 2.2.5

Release Information
Release Date: 2014-01-26

Reason: Scheduled Release

Changes

 * New and updated buildings with tighter focus on specific areas of government
 * Revised trade nodes to foster better game play and strengthen weaker nodes
 * Added new manufactories
 * Hansa Kontors now appear as manufactories and thus can be seen when examine a province
 * 200+ provinces updated for historical play
 * Improvements to notifications for regularly recurring events
 * Full compatibility with 1.4.1 and the public beta

Bug Fixes

 * Innovativeness Ideas has two modifiers that are incorrect
 * Admin Capacity modifiers are not applied exclusively (e.g. more than one is added)
 * Drydock is out of order in the list of buildings enabled
 * The 'Throw Cash At It' option for Admin Capacity does not work properly
 * The Cartographer Great Person gave 2 colonists as a bonus, rather than one
 * The event for depletion of a mine failed to change the resource in the province if it did not have a port
 * Several Naval research topics would never complete due to a coding error
 * Rebels during the Spanish Inquisition were not of a logical type
 * Several typographical errors were noticed
 * The help for Idea Groups was not updated for the updated Ideas
 * The modifiers 'colonist_time' and 'overseas_income' were not removed from event modifiers causing CTDs
 * Prerequisites for several research topics were incorrect
 * Colonial nations that were Roman Catholic would take the mission to restore European Archbishoprics
 * Reforming provincial government added 2 revolt risk to every province, rather than every owned province
 * It was not possible to research some technologies
 * Overlords were being charged 100 Admin Capacity points per Vassal PROVINCE instead of per vassal
 * It was possible to get into an impossible to solve situation with admin capacity due to requirements for the events to allow government reform (provincial and national).
 * (1.4) CB on Primitives would never fire due to an error in coding by Paradox
 * (1.4) AI nations would never annex vassals (appears to be a bug in the public beta).